Sometimes, you may want to focus the camera on a different object, or an arbitrary position on the map. For cut-scenes where the player is not involved, for example, you would typically have to set the player's graphic to transparent and then move the player to the cut-scene's location. After the cut-scene is over, you would then move the player back to where they were.
Part 2! In this tutorial I'll be showing you how to do more advanced stuff like setting up controls, and possibly working with the battle system. Again, I'll be adding too this as I learn more.
The 2nd day in my [HTML] classes, This section will allow you to learn the following, How to add a table to your webpage, How to add images and text and also how to create a navigation bar to allow visitors to wander round your website.
I've been playing a lot of horror games lately; mostly Dead Space. I got to a point in the game where there was a door that was chained and kept shaking, like something wanted to get out. I walked in front of the door and thought, "What if something actually popped out of that door?" That's when I got the idea for R.O.S. I figured that the reason some RM games don't scare players is because the player already knows what's coming. What people are afraid of is the unknown. I desperately wanted to make this system for RPG Maker but never found the time. But this October, I found the time to really devote myself to RPG Maker. Enjoy the system!
This tutorial will show you how to remove the clunkiness of RMVXA (and possibly other RM Engines, Although not tested) from the character movement of event's and also the player so you or any event does not move block by block.
This is a tutorial to allow you to create a .exe to play an RPG Maker game in debug/test mode. This might be useful for various things: debugging a game you are testing for someone (perhaps they mixed up their passabilities), viewing variables while playing, and so on. It can also be used for cheating in games - which is why protection against this should be performed (which I will also explain here).
Simply put, 2D animation is movement and transformation of objects on the screen in two dimensions. A good example of 2D animation is classic cartoons – multiple pictures of Mickey Mouse or Donald Duck alternating over time and producing the effect of moving objects. The modern 2D animation software allows creating animation much easier though, without making oodles of frames.