Game Design 101: Planning and Technicalities
rgangsta 5,582 1Showing the technicalities for starting a new project. Read More
Showing the technicalities for starting a new project. Read More
I've been playing a lot of horror games lately; mostly Dead Space. I got to a point in the game where there was a door that was chained and kept shaking, like something wanted to get out. I walked in front of the door and thought, "What if something actually popped out of that door?" That's when I got the idea for R.O.S. I figured that the reason some RM games don't scare players is because the player already knows what's coming. What people are afraid of is the unknown. I desperately wanted to make this system for RPG Maker but never found the time. But this October, I found the time to really devote myself to RPG Maker. Enjoy the system! Read More
After playing countless hours of Sleeping Dogs and Assassin's Creed, I got inspired to make a parkour system. It's all evented so it's completely customizable. Read More
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