This is a series of videos covering RPG Maker VX Ace's RGSS3 System and other custom scripts.

Tutorial 1 - RGSS3 Review

This tutorial is the first of the RMVXA or VX Ace series. I will be doing a number of these, and up first is just a quick review of some old things and how they compare to the new. Now, I know that I dont get too deep into it all, but I do briefly touch onto a number of new features that are introduced in VX Ace to make your life more simple. After our review, we start to construct what will become our brand new GTBS for VX Ace. So without further wasting your time.. please watch.

 

Part 1
http://www.youtube.c...h?v=8FsA-8FNiCA

 

Part 2
http://www.youtube.c...h?v=WNMijsQmE-c


Tutorial 2 - GTBS

Ready to get into the thick and dirty stuff? Lets start to build a full scale system for battles that are like that of Final Fantasy Tactics and Shining Force. Hope you have your coding pants on, cause we are about to get started. The concepts reviewed and programmed here can be used to create whatever you want.

 

Part 1
http://www.youtube.c...h?v=dVUXn8mfaes

 

Part 2
http://www.youtube.c...h?v=nbfszTmI710


Tutorial 3 - Ruby Language Review

We re-cover some of the basics of Ruby programming, very briefly, then get back to talking about GTBS and what the plans are for it. In an effort to resolve many old request to make the battle system more like that of Chrono Trigger, we consider adopting some of its techniques.

 

http://www.youtube.c...h?v=NcWd0z2YYO0


Tutorial 4 - Creating a command window

In this tutorial we go over how to read what a scene is doing as well as construct a command window. This is a new concept to VX Ace and will be used in about EVERYTHING you do. So be sure to pay attention.

 

Also, if you are still new to Ruby in general and want to have a slightly better understanding of what class's/variables/methods and all that stuff means, please read the following tutorial to chapter 5: http://www.scribd.co...t-Guide-to-Ruby

 

http://www.youtube.c...h?v=m6V6arOMaLQ


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