After playing countless hours of Sleeping Dogs and Assassin's Creed, I got inspired to make a parkour system. It's all evented so it's completely customizable.

Features

  • Vertical Wall Run
  • Vertical Wall Run and Jump
  • Vertical Wall Run and Grab + Hang + Jump
  • Horizontal Wall Run
  • Vaulting Over Small Objects (1 tile)
  • Vaulting Slide Over Small Objects (2 tiles)
  • Death From Wall Jump

 

http://www.youtube.com/watch?v=N9arQBtft1M


How to use

Think of Assassin's Creed's High Profile Mode. ;)

 

SHIFT = Run
SPACE = High Profile/Jump
A = Grab

 

Pressing and holding SHIFT along with a combination of SPACE or A, will give different results.

 

The system uses two Switches, one to turn on the freerunning mode and the other for the grabbing process. There's a slight tileset edit. I edited a tile's Passage Directions so wall hanging could be possible. Region IDs 1-15 are also used. So there's no need for events on the map. Finally, there is a use of three Variables, the first for Region ID info, the second for Player's X, and the last for Player's Y.

 

I'll try porting this to XP and VX as well for those who don't have ACE.


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Comments

6 Posts
11 Points

Lord Zonar  said 3rd September 2017

This is REALLY cool, I will definitely credit you if i use this

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