RPG Maker VX Ace

RPG Maker VX Ace

RPG Maker VX ACE is an improved and enhanced version of the previous release, RPG Maker VX. The highly acclaimed user friendliness of the previous version has been maintained, while at the same time adding greater flexibility and advanced features.

Latest RPG Maker VX Ace Content

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One-Player Battle Script

A small edit and conversion of my XP script. This script makes the battle system suitable for 1 player only. Could be used together with my One-Player Menu. ...

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By Tigurus

Resource Window Tracker

Hello everyone, This is my debut script in the section. I have never scripted in any RM Engine until now so I decided to start off really simple and make a Resource Window Tracker. This is similar to what you would find in an RTS game that track...

  • 174 views
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One-Player Menu Script

A menu optimized for one-player only. It features the standard features plus shows the display location. While it only shows 1 player at a time, you can cycle through your party....

  • 370 views
  • 1 likes
By Tigurus

Simple Audio Encryption

This script provides very simple audio encryption. It allows you to store audio files inside the rgss3a archive. The data is decrypted and created outside of the archive when the game wants to play an audio file. This means that while it is possibl...

  • 426 views
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Camera Control Techniques for your Game

Sometimes, you may want to focus the camera on a different object, or an arbitrary position on the map. For cut-scenes where the player is not involved, for example, you would typically have to set the player's graphic to transparent and then move the player to the cut-scene's location.  After the cut-scene is over, you would then move the player back to where they were.

  • 698 views
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Random Occurrence System (R.O.S.)

I've been playing a lot of horror games lately; mostly Dead Space. I got to a point in the game where there was a door that was chained and kept shaking, like something wanted to get out. I walked in front of the door and thought, "What if something actually popped out of that door?" That's when I got the idea for R.O.S. I figured that the reason some RM games don't scare players is because the player already knows what's coming. What people are afraid of is the unknown. I desperately wanted to make this system for RPG Maker but never found the time. But this October, I found the time to really devote myself to RPG Maker. Enjoy the system!

  • 767 views
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How to give event free movement

This tutorial will show you how to remove the clunkiness of RMVXA (and possibly other RM Engines, Although not tested) from the character movement of event's and also the player so you or any event does not move block by block.

  • 664 views
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$Jackle

a deadly accurate sniper from my game Foxy Lady. He is evil to the bone, and wants to steal Don's Dragon's eye, to learn more please ask me.

  • 106 views
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By Trevor Johnson in Character Sprites

Its Over

The game over screen for my game Malefic World If you lose to Paradox

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By Mcshabarang Campbell in Game Over Screens

-Lessie-SideCharacter-

I made this intending it to be a main character for a horror style rpg as i think it fits.

  • 102 views
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By David Johnston in Character Sprites

-John-Main Character-

I made this intending it to be a main character for *sniff sniff* horror :) Use it all yea want :)

  • 83 views
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By David Johnston in Character Sprites

Rouge Knight

This is my first sprite so no hating face not included but this is just a rouge knight I created

  • 272 views
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By Space Wolfie in Character Sprites

RPG Party switch help

Ok, I really need help. I am making an RPG, were there will be more then just 4 characters you can use. I want the user to choose which characters they can bring with them. I know many probably figured it out. But I really need a walk through on how to do it correctly, otherwise I am forced to do it...

Specific Battlers Request

Hello. :) I'd like to make a request for two monster battlers. They are basic but I have had trouble finding them; specifically, they are two of the Four Horsemen, Conquest and Famine. I have had two others finished already, courtesy of a kind artist at deviantART. I posted a link to one below, bu...

  • 73 views

Details

Publisher Enterbrain
Year 2011
Frame rate 60
Screen Resolution 544px x 416px
Commercial Games Yes
Supported Graphics .PNG (32-bit color (alpha channel)), JPG
Supported Audio .OGG, .WMA, .MP3, .MID and .WAV
Supported Movies .OGV
Data encryption Yes
Extendable Programming Language Ruby + default classes (RGSS3)

Minimum System Requirements

OS Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
CPU Intel® Pentium® 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more
HDD 400 MB or more free space
Other 1024 x 768 pixels or higher desktop resolution

Recommended System Requirements

OS Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
CPU Intel® Pentium® 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more

Screenshots

Included Resources

RPG Maker VX ACE comes packed with 429 graphical resources (most of which are combined sprites, for example a single character set contains 8 different characters) divided into various categories, including animations, autotiles, characters, battlers, Faces, etc. It also comes with a decent collection of BGM, BGS, SE and ME totaling a combined 340 sound files.

Samples of default resources

Main New Features

Multiple Tilesets

RPG Maker VX Ace now has the capability of specifying multiple tilesets, like in RPG Maker XP which was left out in RPG Maker VX.

More Database Control

RPG Maker VX Ace gives the user much greater control from within the database. You can now do things such as specify battle formulas, have reserve party members gain exp, specify window color, troop-by-troop battle backgrounds, etc. Without the need of custom scripts (Will go over the new database in more detail)

Character Generator

RPG Maker VX Ace now features a Character Generator (similar to the ones everyone has grown to love) - Select specific features, and put together a character set to be exported to your project. It also generates a faceset to match the character.

RGSS3

Of course, RPG Maker VX Ace includes an updated version of the RGSS library. The most notable feature here is the inclusion of the Ruby 1.9.2 interpreter. The major overhaul in 1.9.2 was the upgrading of the ruby virtual machine to be more optimized/efficient, meaning RPG Maker will now be able to support more complex scripts. (There are a few other important changes to RGSS, which will be mentioned in the RGSS 2 > 3 changelog, when added)

And...

  • Built-in caterpillar (party member following) support (can be turned off)
  • New TP parameter for use of finishing moves, ala Limit Breaks, etc. (can be turned off)
  • Built-in video playback! (must be Ogg Theora format)

Other Features

Streamlined Database

Database structure has been dramatically revamped in this version. Lists such as "Features" and "Effects" have been added to each database entry, allowing a variety of settings that were formerly handled as separate data options to be more freely combined. Many new features that make for diverse and interesting battles have also been added, including counterattacking and magic reflection.

Character Generation Tool

This version of RPG Maker includes an advanced version of Chibi Character Maker, a popular tool from the web version. It allows you to create a walking graphic (small character) and face graphic all at once. Now you can easily create your own original characters simply by selecting a hairstyle, mouth, nose, outfit and so on.

Standard Audio Format (Ogg Vorbis)

The RPG Maker series has traditionally used MIDI files for background music, but now that environments allow for larger files it has been revamped for full support of Ogg Vorbis format audio. This allows you to give your game sumptuous audio unlike anything possible before and even resume background music from where it left off after returning to the map screen after a battle.

Support for Ogg Theora Movies

It is now possible to play Ogg Theora-format movies. Since decoding has been built into the engine itself, there is no need to worry about movies not playing back on different environments.

Advanced Scripting System

Games created with this version are written in the Ruby scripting language. You can create a thoroughly enjoyable game simply by using the scripts that are provided, but you can also choose to customize a wide variety of game elements as necessary. RPG Maker uses Ruby Game Scripting System (RGSS) 3.0, which features a number of improvements. Preset scripts have been further streamlined, and the structure is now easier to modify.