RPG Maker VX ACE is an improved and enhanced version of the previous release, RPG Maker VX. The highly acclaimed user friendliness of the previous version has been maintained, while at the same time adding greater flexibility and advanced features.

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How to Make Easy Transfer Events in RPGM

Tired of clicking a lot to get an event to transfer from map to map in RPG Maker? This tutorial will show you a cool trick to make transfer events quick and easy to do!

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DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Tutorial

As the main theme of ECATB is to give you as much control and freedom as possible while still keeping it as user-friendly as possible, while the reality is that you can easily get lost in its gigantic user configurations, this tutorial is made. Although fully utilizing ECATB needs decent scripting proficiency, it still tries to target as many of you as possible, so this tutorial is divided into various levels targeting users with various scripting proficiencies. If you think you belong to level x, you're advised to read from Level 1 to Level x, although you might learn something extra if you read Level x + y as well. Bear in mind that you can always freely ask me for help, so it's ok if you still can't figure out things yourselves even after reading this tutorial. I'll try to give you a working answers for your needs, and I'll even try to explain how things work if you want.

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By DoubleX

DoubleX RMVXA Variable Pointers Tutorial

This topic aims to aid users understand how to fully utilize this script. It assumes you've basic pointer, script call and game variable knowledge, and little scripting proficiency, but you still might gain something if you don't meet the above assumptions.

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By DoubleX

Basic knowledge to the default RMVXA battle flow implementations

This topic aims to share my understandings to the default RMVXA battle flow implementations, and I'll only share basic stuffs here. However, you're still assumed to have at least iittle scripting proficiency(having written at least few basic Ruby codes) and basic knowledge to the default RMVXA battle flow on the user level(At least you need to know what's going on on the surface when playing it as a player).

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By DoubleX

Kiel

Kiel sprite that was made on rpg vx ace lite

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By Mcshabarang Campbell in Character Sprites

Difficulty curves in games

Ok, another issue I've run into. One of my biggest problems in building games, (I've built more than one, but never finished any of them) other than mapping is figuring out the difficulty curve. How do you guys do it? Do you try to make the enemies gradually harder in such a way that the end user ...

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FF6-ish sprite art needed

Hello! Is anyone out there good with creating walking sprites? I'm looking for sprites that are comparable in proportion to the sprites in the Final Fantasy 6 game. Here are examples of Final Fantasy 6 sprites:http://www.videogamesprites.net/FinalFantasy6/Party/ I'mnot looking to rip-off FF6 spri...

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Cut scene help

Hello I need some help with a cutscene. I have never used this program before so any help would be appreciated. I want a character named Lucy to dramatically appear on the screen using the Dark all 2animation. In event one I have a switch activate. in event two the activation of the switch makes th...

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Fallout 4 generator script

After playing fallout 4 I fell in love with the settlement building and wanted to mimic it in ace. I know there is a building script out there and was wondering if someone could make a power add-on. Such as generators and power as well as events that need x amount of power to run. Like a geothermal ...

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Details

Publisher Enterbrain
Year 2011
Frame rate 60
Screen Resolution 544px x 416px
Commercial Games Yes
Supported Graphics .PNG (32-bit color (alpha channel)), JPG
Supported Audio .OGG, .WMA, .MP3, .MID and .WAV
Supported Movies .OGV
Data encryption Yes
Extendable Programming Language Ruby + default classes (RGSS3)

Minimum System Requirements

OS Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
CPU Intel® Pentium® 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more
HDD 400 MB or more free space
Other 1024 x 768 pixels or higher desktop resolution

Recommended System Requirements

OS Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
CPU Intel® Pentium® 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more

Screenshots

Included Resources

RPG Maker VX ACE comes packed with 429 graphical resources (most of which are combined sprites, for example a single character set contains 8 different characters) divided into various categories, including animations, autotiles, characters, battlers, Faces, etc. It also comes with a decent collection of BGM, BGS, SE and ME totaling a combined 340 sound files.

Samples of default resources

Main New Features

Multiple Tilesets

RPG Maker VX Ace now has the capability of specifying multiple tilesets, like in RPG Maker XP which was left out in RPG Maker VX.

More Database Control

RPG Maker VX Ace gives the user much greater control from within the database. You can now do things such as specify battle formulas, have reserve party members gain exp, specify window color, troop-by-troop battle backgrounds, etc. Without the need of custom scripts (Will go over the new database in more detail)

Character Generator

RPG Maker VX Ace now features a Character Generator (similar to the ones everyone has grown to love) - Select specific features, and put together a character set to be exported to your project. It also generates a faceset to match the character.

RGSS3

Of course, RPG Maker VX Ace includes an updated version of the RGSS library. The most notable feature here is the inclusion of the Ruby 1.9.2 interpreter. The major overhaul in 1.9.2 was the upgrading of the ruby virtual machine to be more optimized/efficient, meaning RPG Maker will now be able to support more complex scripts. (There are a few other important changes to RGSS, which will be mentioned in the RGSS 2 > 3 changelog, when added)

And...

  • Built-in caterpillar (party member following) support (can be turned off)
  • New TP parameter for use of finishing moves, ala Limit Breaks, etc. (can be turned off)
  • Built-in video playback! (must be Ogg Theora format)

Other Features

Streamlined Database

Database structure has been dramatically revamped in this version. Lists such as "Features" and "Effects" have been added to each database entry, allowing a variety of settings that were formerly handled as separate data options to be more freely combined. Many new features that make for diverse and interesting battles have also been added, including counterattacking and magic reflection.

Character Generation Tool

This version of RPG Maker includes an advanced version of Chibi Character Maker, a popular tool from the web version. It allows you to create a walking graphic (small character) and face graphic all at once. Now you can easily create your own original characters simply by selecting a hairstyle, mouth, nose, outfit and so on.

Standard Audio Format (Ogg Vorbis)

The RPG Maker series has traditionally used MIDI files for background music, but now that environments allow for larger files it has been revamped for full support of Ogg Vorbis format audio. This allows you to give your game sumptuous audio unlike anything possible before and even resume background music from where it left off after returning to the map screen after a battle.

Support for Ogg Theora Movies

It is now possible to play Ogg Theora-format movies. Since decoding has been built into the engine itself, there is no need to worry about movies not playing back on different environments.

Advanced Scripting System

Games created with this version are written in the Ruby scripting language. You can create a thoroughly enjoyable game simply by using the scripts that are provided, but you can also choose to customize a wide variety of game elements as necessary. RPG Maker uses Ruby Game Scripting System (RGSS) 3.0, which features a number of improvements. Preset scripts have been further streamlined, and the structure is now easier to modify.