RPG Maker VX ACE is an improved and enhanced version of the previous release, RPG Maker VX. The highly acclaimed user friendliness of the previous version has been maintained, while at the same time adding greater flexibility and advanced features.

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DoubleX RMVXA Dynamic Data

[code]# Stores the changes to the database done by users during game executions | # Can't be used with data having contents that can't be serialized |[/code]...

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By DoubleX

Create Your Own Music-resuming Pause Screen

Does your pause screen pause the music playing in the background? After watching this short video you will learn how create a pause screen using events to stop the BGM when you pause your game and then resume the music from where it left off afterwards.

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Create your own Pause Screen

Not sure how to create a pause screen? Watch this video to get started on eventing your own pause screen from scratch! All you need is a picture for your pause screen.

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Camera Control Techniques for your Game

Sometimes, you may want to focus the camera on a different object, or an arbitrary position on the map. For cut-scenes where the player is not involved, for example, you would typically have to set the player's graphic to transparent and then move the player to the cut-scene's location.  After the cut-scene is over, you would then move the player back to where they were.

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Random Occurrence System (R.O.S.)

I've been playing a lot of horror games lately; mostly Dead Space. I got to a point in the game where there was a door that was chained and kept shaking, like something wanted to get out. I walked in front of the door and thought, "What if something actually popped out of that door?" That's when I got the idea for R.O.S. I figured that the reason some RM games don't scare players is because the player already knows what's coming. What people are afraid of is the unknown. I desperately wanted to make this system for RPG Maker but never found the time. But this October, I found the time to really devote myself to RPG Maker. Enjoy the system!

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FNaF Sprites 2

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By RMVXAce in Character Sprites

FNaF Characters

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By RMVXAce in Character Sprites

Odin

Let's call the rider who dare to ride a nightmare Odin.

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By bahamut1118 in Battlers

nightmare enflamed

Let's make it a real nightmare.

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By bahamut1118 in Battlers

nightmare

I found it really hard to find a horse battler for rpg maker. So I've made one. Everyone is welcome to use it! No Credit needed.

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By bahamut1118 in Battlers

Character Faces Needed

Hi, my name is Ardaceus (aka Ardi for short), I am working on a game called Wonder's War on the Rpg VX Ace game maker platform. I've been able to find most resources for my game by either purchasing or making them, and I've been whizzing by in the production area for it because of it. But I'll be ho...

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Spider Web Animation

Hi guys, Anyone having a spider web animation that I can use to create the proper animation for standard battle system? I already searched throughout the forum and the web itself. If you have one can you suggest me a way or two on how to create a good animation i'm not really good at it....

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Face resize help? Bigger than Window

I'm looking for a way to set the face size more than the current size.. I don't know much, but I think I must use scripts. Like the image I attach. (Mogeko Castle by Deep-Sea-Prisoner) Is there any script for it? And I want it to edit easily through the editor too. Thanks! ...

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Details

Publisher Enterbrain
Year 2011
Frame rate 60
Screen Resolution 544px x 416px
Commercial Games Yes
Supported Graphics .PNG (32-bit color (alpha channel)), JPG
Supported Audio .OGG, .WMA, .MP3, .MID and .WAV
Supported Movies .OGV
Data encryption Yes
Extendable Programming Language Ruby + default classes (RGSS3)

Minimum System Requirements

OS Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
CPU Intel® Pentium® 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more
HDD 400 MB or more free space
Other 1024 x 768 pixels or higher desktop resolution

Recommended System Requirements

OS Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
CPU Intel® Pentium® 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more

Screenshots

Included Resources

RPG Maker VX ACE comes packed with 429 graphical resources (most of which are combined sprites, for example a single character set contains 8 different characters) divided into various categories, including animations, autotiles, characters, battlers, Faces, etc. It also comes with a decent collection of BGM, BGS, SE and ME totaling a combined 340 sound files.

Samples of default resources

Main New Features

Multiple Tilesets

RPG Maker VX Ace now has the capability of specifying multiple tilesets, like in RPG Maker XP which was left out in RPG Maker VX.

More Database Control

RPG Maker VX Ace gives the user much greater control from within the database. You can now do things such as specify battle formulas, have reserve party members gain exp, specify window color, troop-by-troop battle backgrounds, etc. Without the need of custom scripts (Will go over the new database in more detail)

Character Generator

RPG Maker VX Ace now features a Character Generator (similar to the ones everyone has grown to love) - Select specific features, and put together a character set to be exported to your project. It also generates a faceset to match the character.

RGSS3

Of course, RPG Maker VX Ace includes an updated version of the RGSS library. The most notable feature here is the inclusion of the Ruby 1.9.2 interpreter. The major overhaul in 1.9.2 was the upgrading of the ruby virtual machine to be more optimized/efficient, meaning RPG Maker will now be able to support more complex scripts. (There are a few other important changes to RGSS, which will be mentioned in the RGSS 2 > 3 changelog, when added)

And...

  • Built-in caterpillar (party member following) support (can be turned off)
  • New TP parameter for use of finishing moves, ala Limit Breaks, etc. (can be turned off)
  • Built-in video playback! (must be Ogg Theora format)

Other Features

Streamlined Database

Database structure has been dramatically revamped in this version. Lists such as "Features" and "Effects" have been added to each database entry, allowing a variety of settings that were formerly handled as separate data options to be more freely combined. Many new features that make for diverse and interesting battles have also been added, including counterattacking and magic reflection.

Character Generation Tool

This version of RPG Maker includes an advanced version of Chibi Character Maker, a popular tool from the web version. It allows you to create a walking graphic (small character) and face graphic all at once. Now you can easily create your own original characters simply by selecting a hairstyle, mouth, nose, outfit and so on.

Standard Audio Format (Ogg Vorbis)

The RPG Maker series has traditionally used MIDI files for background music, but now that environments allow for larger files it has been revamped for full support of Ogg Vorbis format audio. This allows you to give your game sumptuous audio unlike anything possible before and even resume background music from where it left off after returning to the map screen after a battle.

Support for Ogg Theora Movies

It is now possible to play Ogg Theora-format movies. Since decoding has been built into the engine itself, there is no need to worry about movies not playing back on different environments.

Advanced Scripting System

Games created with this version are written in the Ruby scripting language. You can create a thoroughly enjoyable game simply by using the scripts that are provided, but you can also choose to customize a wide variety of game elements as necessary. RPG Maker uses Ruby Game Scripting System (RGSS) 3.0, which features a number of improvements. Preset scripts have been further streamlined, and the structure is now easier to modify.