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MusicalSwordsman

Member
  • Content Count

    151
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MusicalSwordsman last won the day on July 27 2010

MusicalSwordsman had the most liked content!

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About MusicalSwordsman

  • Rank
    Loyal Member

Other

  • Referer
    searched for "RMXP community"

Contact Methods

  • Website URL
    http://

Profile Information

  • Gender
    Male
  • Location
    Florida
  • Interests
    Spriting, playing ocarina and listening to video game soundtracks.

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    N/A
  • Class Title
    Spriter
  • Project(s)
    Template/Tileset spriting project.
  1. Be back soon folks, i'm taking that time off.

    1. rgangsta

      rgangsta

      i'm taking time off too. i got this MAJOR thing to do in my game and i'm just to tired to do it.

  2. Might be pretty cool to actually create the rpgm2k/2k3 poster characters. http://www.rpgrevolution.com/images/rm2k3.png http://2drpg.com/2000.gif

    1. FranklinX

      FranklinX

      You should do it man!

  3. Busy days coming up for me, you folks wont see me as much but i'm still working.

    1. rgangsta

      rgangsta

      yep same here. my days are starting to become busy. especially in about a week i gotta go back to school for a couple hours.

  4. Crimson Well hopefully it can help you at least a bit :) I think i will make a picture based tutorial of all the steps you can take to create a better character, probably not very soon though, have a bit less time on the pc now :/ Character side frame added to top folks, also added a bit more shade to one side of the helmet for frontal ;) Notice how the armor (chest) goes a pixel over the body line, i think this is the way to go when creating armor. RATED-RKOFRANKLIN Glad you like the character too ^^
  5. I actually need to do a bit more work for that, but nothing huge at all, it will probably be somewhat unnoticeable in the end. Lighting is still the same but i like to keep it very subtle, notice how certain parts of the character are shaded differently, the chest armor, the shading on both pant legs, the boots, the helmet (bottom sides especially, green and yellow areas). We're dealing with a small character template so there's no need to focus so much on that sort of thing, as i said in the other forum i will try making a small tut or sprite tips sheet that may help some. Now that i remember i actually wrote down some tips on a thread long while back let me see if i can locate it. --- Here's the somewhat original post, i took off a line here and there, not fantastically helpful but i will work on something new soon. ********************************* ***Some simple tips for anyone looking to sprite on this template or any other.*** .Draw shadow under hair when and if you sprite any (look at example character). .Don't be afraid to draw outside the outline, remember this when working on shirts and pants (look at example character). .Use the darkest skin color of the template for your darkest shade if you want more contrast in certain spots. .Keep your light source in mind, top left, top or top right (i'll be using top left). .Don't use pure black for the most part, because it will stand out too much against other colors and the tilesets. .Use more contrast between your main colors, by this i mean that you should be able to see the outline(s) for the hair clrearly against the base color of the hair, same for any other piece like clothing etc.. .Don't go too bright or use too much saturation, it will be up to you to make the call or open a thread asking for advice, all i can say is that it will look bad if you go overboard with this. .Compare the template frontal and side when you begin working on side frames, notice how the arms, legs, body lines line up compared to the frontal. .For the most part keep your lights, shadows and line work solid so we can tell what's really going on with the outfit you create. .Follow the template shadows for certain pieces of clothing you make. Try to keep it clean, take it slowly and keep it simple at the begining when working on the outline, later on you can add more strands of hair (same for clothing) if you feel you need them. thinking of the head/body as 3D will help you make better characters, save your work once in a while in case you can't undo enough times (thinking of MSpaint here) When working with clothing that is not baggy stay pretty close to the outer lines of the template, this does not mean follow the lines exactly though, you should go over a few pixels here and there to make the clothing look more natural, try to stay away from the "painted on" mistake which i see many people do when starting out. **********************************************************
  6. Thanks! And i honestly laughed out loud when i saw that comment XD, love the art style of those movies. ----- Strongman updated frontal added to top.
  7. I've begun working on the muscle man body type a while ago, so i added another body type which i may work on afterward (sooner or later).
  8. Thankssssss amigo. Simple shadows added for all body types, use mspaint and set background to transparent before pasting. --------------- A remake of the Gold Soldier is up, i know i'm working at a very slow pace on these characters but i want the best look for them ^^ ---- Colors for (new) Gold Soldier added to top.
  9. Glad you think so ;) I've now added the VX sheets as well guys.
  10. No problem, i will make the change right away. It does look much better with less hair at the side, thanks for the heads up ^^
  11. They were already here before you replied XD Take a look at this side by side and you'll see the main change to these.
  12. Alrighty the first three are up then, the barrel should be somewhat easy since i just take my own, add feet and edit ^^ RATED-RKOFRANKLIN- Cool, hope you know this is for the Tyke template (will add a VX ver soon) and not the VX template though. -- The frontal for Edgar is up (needs a bit more work though), i'm still bothered by the color of the pants, i need to work on that some more. If you don't like something let me know Crimson, the smirk is there until complete. By the way i will be using this as an example for the template, but i will only post the complete character here.
  13. The main changes were made to the original male and female heads as you guys will see, the rest of the characters remain the same for the most part, i did make edits to small areas for all though. The child eyes are longer, it was a bad idea to take off those pixels before, the big ears (frontal/back problem) are also gone. The other changes may be unnoticeable, like the small side frame pixel changes to the jaws for example. I've also created an extra color for the scalp this time instead of using template shades, this works better for both skin shades. Anyway the templates look better as a whole now, the obese body types look better because of the change too. I will also be working on a new shadow add on for the temps as well as a better temp head sheet for copy paste. Complete characters will be edited also.
  14. Crimson- That should be fun ^^ Kiriashi- Can't see the image bud. Kage kazumi- Read the thread title my man, and this here -Welcome to the M_s Tyke request thread!!!..... ^_^-
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