Introduction

Fast travel is a concept where you have several locations in a map (Usually this map is called an overworld map) and by selecting one of those locations, you’re transported to their respective location.

Features

1. Allow you to fast travel between location.
2. You can use big map for your overworld.
3. Customizable BGM & SFX for the map.
4. Several additional windows for the map.
5. Animated location icon.

Video

The Script

Demo

Download Fast Travel DEMO V-1.1 (2.69MB) 30 Downloads

Download Fast Travel DEMO (2.44MB) 14 Downloads

FAQ

None yet.

Instructions

1. Put the script on your game.
2. Put the map graphic inside Graphics/System folder. Make sure you named the graphics “Map_Select”.
3. Put the location selection window graphic inside Graphics/System folder. Make sure you named the graphic “Window_Map”.
4. Put an empty graphic named “Empty”. This graphic is needed to run the script, mostly as a placeholder.
5. Put the locations on the script.
6. Customize where each location will transfer the player when they're selected.
7. Customize a lot of other variables found within the script.
8. Call the map using this script call:
SceneManager.call(Scene_Map_Select)

Author Notes

If there are any updates for the script, it'll be available first on this page:
The Script Page on My Wordpress
I'll update it here too, but just in case that I forget, check the link above first.

If there's question, comment or suggestion, feel free to post it here or on my wordpress. I'll try to reply as soon as I see it.

Compatibility

- No Compatibility issue yet.

Version History

Spoiler (click here)

Credits & Thanks

Credits:
Black Mage

Thanks:
- Thanks to Sixth from RMW for reminding me that I forgot to put the dispose method inside the script.

Terms, Conditions & License

Terms of Use:
1. This script can be used on commercial or non-commercial games, only if you credit me (Black Mage) properly.
2. Please tell me about your game (Optional). I’ll be happy to play and review your game, assumed I have some time to spare.

Anyway, it's licensed under Attribution 3.0 Unported.

Attribution 3.0 Unported

You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

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About the Author

Comments

272 Posts
1,211 Points

black mage  said 12th May 2017

Update the script to version 1.1.
Also updated the video and the demo.

Version 1.1 (13 May 2017)
– Bugfix for select location window position.
– Add dispose method to the script to prevent memory leaks.
– Add customized BGM & SFX for the map.
– Add customized location color feature.
– Add location name window.
– Add location description window.
– Add location thumbnail feature.
– Add available quest window for location.
– Add current party window feature.
– Add animated location icon feature.

2 Posts
4 Points

jamesdomus1861  said 2nd February 2018

Hi Black mage, thanks for the awesome script. Would I put this under Materials in the Script editor? Or somewhere else? Most scripts I've seen say to put them under Materials, but IDK if all scripts go there or not. Thanks.

272 Posts
1,211 Points

black mage  said 3rd February 2018

Yes, place it under Materials.

It's not necessary for all scripts to go there, but most of the time, that place is the safest place to put custom scripts.

2 Posts
4 Points

jamesdomus1861  said 3rd February 2018

Thank you again. *1-smile*

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