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Kitsuki liked So there are 200 Songs for Wonder's War now! 23rd April 2017
Kitsuki liked Prophet Sword - Skill Point Demonstration 23rd April 2017
Kitsuki commented on Prophet Sword - Skill Point Demonstration 23rd April 2017
Kitsuki commented on Do You Remember Me? 23rd April 2017
Kitsuki replied to shanks' comment on Is there a way to change the map's selected tiles in game? 23rd April 2017
Kitsuki replied to mexi Muffin's comment on Game Characters - Concept Art Process 12th April 2017
Kitsuki commented on So I've had a bad week 9th April 2017
Kitsuki commented on So I need your strong opinion and guidance... 18th March 2017
Kitsuki commented on CyberDrive Ninja Political Map 18th March 2017
Kitsuki replied to DustyZiroto's comment on Map battlebacks 25th February 2017
Kitsuki liked edited RMXP desert battleback 11th February 2017
Kitsuki replied to KenOfNZ's comment on Mapping - Screenshot 11th February 2017
Kitsuki replied to Yokuto Akiyama's comment on Mapping - Screenshot 11th February 2017
Kitsuki liked So I Heard You Like Rock? 2nd February 2017
Kitsuki commented on Map redesign, new lighting, shadows, floor reflections...Oh My!! 25th January 2017
Kitsuki commented on Greatness Awaits Wonder's War 25th January 2017
Kitsuki commented on Example Video: My last RMXP Project 25th October 2016
Kitsuki liked RPG Game Environment Worthy? 25th October 2016
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Kitsuki commented on Prophet Sword - Skill Point Demonstration · 23rd April 2017
Nice! I'm impressed that this was all done by eventing. That's a lot of thought put into a system... I always tend to do the most uninteresting things. Y'all are innovative as hell here on GDU.
I was thinking about it as I was watching, since I was thinking that if someone had accumulated a lot of skill points and wanted to use them all at once: is there a way to use multiple points on one character at a time? But that might be kind of complicated, and it doesn't seem like you'll get those skill points too quickly, so that's not a big concern.
I'd like to be able to pick up some skill points by doing quests and stuff, though, not just by going up levels. Picking them up from defeated bosses? Stuff like that? Change it up a bit so that the player has incentive to go and do side-quests and really explore the world. But then again, you should keep the skill point supply limited so as to not throw too many skills in there...
You should keep track of how useful each skill is, too. There isn't too much incentive for a player to earn more points or use them if you don't build up with the power of the skills bit by bit. I'm not interested in having 10 skills for one character if all I'm ever going to want to use is that one really kickass, powerful move. Though I'm sure you know all this already :P Feh. Just writing what I think!
Also, excuse my lack of game terminology -- but when you say every skill tree has four skills, does that mean the members of your parties can only gain four skills each? Or can they have multiple "skill trees"? sorry if this like super obvious, lol
Kitsuki commented on Do You Remember Me? · 23rd April 2017
Holy crap, man. You are like, the epitome of the word "multi-talented". What're you gonna wow us with next? lol ;)
Kitsuki replied to shanks's comment on Is there a way to change the map's selected tiles in game? · 23rd April 2017
Hey, shanks.
I know your question's alreayd answered, but I'll add some more to that lol.
I understand your concern with the game's data, but I think that using a character graphic would be much less work than making a whole plugin that wouldn't really benefit you much. And would probably be used, what, once or twice throughout the game? unless you're building a game around this function. Using a new map isn't really going to bog down much, though it might get time-consuming and hard to keep track of all these maps (if you're going to do this more than, say, two or three times). I would suggest doing Yokutoo's character graphic method more than the map method, as that can clutter up your database.
What really lags the game is a ton of events on one map, or something like that -- if that's what concerns you. Even then, it takes a whole lot more of events to slow things down than the amount it would take for you to use a character graphic.
Kitsuki replied to mexi Muffin's comment on Game Characters - Concept Art Process · 12th April 2017
Thanks, Muffin! My goal someday is to be able to get good enough to make decent art for my own games. :) Then it'll totally be a one-man team!
Kitsuki commented on So I've had a bad week · 9th April 2017
Trump Rex: But look at my little hands! I can't press the nuclear missile button and jump at the same time!!!
That's a pretty good pixel art, though! And I like the music -- very lighthearted. It gives me the sudden urge to make fanart of Wonder's War, lol. Hope your computers are back, or that they get back soon!
Kitsuki commented on So I need your strong opinion and guidance... · 18th March 2017
I think Roody's on point. The only other thing I was thinking about was maybe lowering the volume of the drums, but that's more of a personal thing. I'm no composer and probaby would've given the drums a sharper, twangy sort of sound and a bit of reverb. I dunno, that might hurt some ears after hearing it after a while though.
I can't think of two much besides revising the second tune, which, as Roody pointed out, doesn't seem to belong very well, especially when you loop all the way back to the beginning with the drums starting out again. You should reserve the second part for another song, though. I think it'd be a nice chill piece on its own, or maybe usable for a select region of the city... or maybe a shop.
Kitsuki commented on CyberDrive Ninja Political Map · 18th March 2017
Where is the sushi? Why is Roody and his work so awesome?
These are the questions that scientists are still, to this day, searching for the answers to.In all seriousness, it's looking great. The more I see, the more I'm pumped. It's been a long time since I last played Cyberdrive Ninja, and I'm thinking that the time that's passed will only make it better than before.
Kitsuki replied to DustyZiroto's comment on Map battlebacks · 25th February 2017
Heeey, I like this one a lot more. Nice work!
Kitsuki replied to KenOfNZ's comment on Mapping - Screenshot · 11th February 2017
Thanks bro!
Kitsuki replied to Yokuto Akiyama's comment on Mapping - Screenshot · 11th February 2017
thanks, mate! Good to be back.
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Information Architect • 0 posts
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A bit of everything from United States • 15 posts
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Bio
I've been toying around with RPG Maker XP for years. Had a little bit of experience with 98, VX, and VX Ace, and super limited in MV. I'm a story writer and big on mapping -- basically I like to make things look nice.
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eventing programming mapping level design story writing eating toastAwards
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