I think Roody's on point. The only other thing I was thinking about was maybe lowering the volume of the drums, but that's more of a personal thing. I'm no composer and probaby would've given the drums a sharper, twangy sort of sound and a bit of reverb. I dunno, that might hurt some ears after hearing it after a while though.
I can't think of two much besides revising the second tune, which, as Roody pointed out, doesn't seem to belong very well, especially when you loop all the way back to the beginning with the drums starting out again. You should reserve the second part for another song, though. I think it'd be a nice chill piece on its own, or maybe usable for a select region of the city... or maybe a shop.
Where is the sushi? Why is Roody and his work so awesome?
These are the questions that scientists are still, to this day, searching for the answers to.
In all seriousness, it's looking great. The more I see, the more I'm pumped. It's been a long time since I last played Cyberdrive Ninja, and I'm thinking that the time that's passed will only make it better than before.
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I've been toying around with RPG Maker XP for years. Had a little bit of experience with 98, VX, and VX Ace, and super limited in MV. I'm a story writer and big on mapping -- basically I like to make things look nice.