I teased this a few months back, but now, it's time I unveiled what I've been working on! This skill point system is all eventing, and this is just a tech build of it. The Icons are essentially placeholders, and the only finished skill tree is Dustys sword skill.
Mechanic wise, all party members gain a skill point every two levels, (with the exception of one character, who gains two every four levels) and all skills cost 1 point each, and every skill tree has four skills, which you will gain in a fixed order. I will change this with future criticism, and suggestions.
The inner workings of this consist of variables, switches, and conditional branches. I'll go further into the mechanics of this in another post if I decide to. But what do you think? One skill point every two levels? Any suggestions? The inner workings of this system is a very coherent mess, and changes require changing, and adding other things.