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Nementia

Project Status for Into The Darkness

It's been a very long time since i posted something for Into the Darkness.
Before i start this topic, i want to address that Into the Darkness was suppose to be the first chapter of my main series which is called repercussions. Into the Darkness was a prologue to the whole game. I soon realized that making one game then another huge package was pretty over-kill even for one developer. The project was too ambitious and i wanted to stuff a lot of ideas into one small package.

 

As in May 2015, the project was cancelled since RPG MAKER ACE was not providing any support anymore. I had to limit my ideas to make the game i have envisioned possible. I remember that i also created a topic if i should make this game in Unity or RPG MAKER. After reading feedback from the kind community of GDU. I decided to cancel the whole project quietly and decide to work on another game project called Ethereality. However, i keep getting asked on Twitter, Facebook and Skype of the status quo of this project. I told them that it was cancelled or being worked on. Mostly cancelled.
As we are in the end of 2015 and this game is taking too much to even develop properly.
because i had a lot of great ideas that were scrapped by RPG MAKER's limited tools, it was very frustrating.

 

As i got better manipulating Unity and learning C# in the process, along with me becoming a 3D modeler. I've decided to give it a go again. The game will be under the name of Ethereal Digital Entertainment, along with our current game Ethereality.
Games take time to develop so don't expect this game to come out anytime soon as i have many things to do with my other project with Drago. Into the Darkness will not be called by it's name anymore. It will be called as Repercussions from now on.

 

One last thing before i go.
I asked Zahraa a long time ago to write some background lore for me, now she is the main writer (along with me) of this game project. Of course i am handling the design and production for this game. But like i said, this game won't come anytime soon.

 

That's all for today, this is maybe the last blog post of this project for the year. I will probably write more updates in the future. But for now, i will concentrate on Ethereality our first project.

 

P.S For those who don't check the main page, this game will be a PC exclusive game.

Comments (4)

  • Now Mark, if you would kindly implement a reply system for the game page comments that would be nice.

    Anyway what i ment to say is that RPG Maker was starting limit my gameplay features. Sometimes i would actually want a cut-scene or something very small. Sometimes game features would act rather crazy and fixing them was a task. The problem was that many scripts that i had were actually altering some features that RPG maker had and trying to balance it out was…well..
    It was pretty frustrating to keep something very simple in order especially in this stupid engine. I tried to make it simple by asking help. In the end it was fucking disaster.
    Now that i am learning C# the programming language actually lets me call some variables if they're public or private in other words i'll be easier to summon things that i need while in development.

  • Interesting! I'm glad to see this is still in progress (even if it's still sort of on the backburner, it's still happening). After hearing about the story, I'm really excited to see how this will translate into a Unity or 3D game… for me, it's difficult to produce a truly terrifying scare in RPG Maker, whether psychogical or jumpscare. So I'd love to see where you take "Into the Darkness"… or now, "Repercussions" 😉 Good luck! I'm looking forward to both this and Ethereality!

  • In the RPG MAKER build i did nail the atmosphere and the music for the game. What i didn't like is how the engine isn't really made for these type of things. Too many things to put on an engine to even make it a proper horror game.

    As i developed the game more and more, it became clear that the game was not staying true to my vision. I will need to check how this game will preform and how i want it to be. Right now, it's not a top priority for me, it's something i'd do last.

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ShinkuAura

  • Posted August 3, 2015

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