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Of Man and Machine

New demo

New game demo is up.

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  • GermanyXItaly1000

    The demo can also be put up on Dropbox, and there's a section in the game page where you can load that link instead of just pasting it as text on the page. That way your game will actually be listed as "playable" in the games section.

    I gave the demo another try. It's the same as the last, to be honest, except with a text dump of information at the beginning. TL;DR. This would go for all games, not just yours… the fact is that I'm not interested. I came to play a game, not to read an encyclopedia about a fictional world. The game hasn't even started yet, and there's a ton of information dropped into me. Through [i]exposition[/i]. There's a time and place for exposition, and at the beginning of the game through a block of text is most likely not the way to go. Not only will it fail to pique my interest, it'll probably encourage me to close the game and go find another one that does a better job of immersion. I actually take a stab at reading and remembering it. After the first sentence I starting skipping everything.

    A game's story and past should be revealed while actually [i]playing[/i] it. While we're on the topic of playing games, the gameplay here was too short. There's "short and sweet", then there's the "way too short that there's no satisfaction or immersion at all". I could run through all the gameplay in three minutes, and that's partially because I didn't bother with the text dump. Everything is so brief and awkward that I feel forcefully pushed out of the game's world. I want to play a game to enjoy and be interested in its characters and world, but this one didn't give me the chance.

    What I [i]did[/i] have to do was grind to a ridiculous level. After running into two game overs against Ifrit, I had to grind so much that I ended up running around in circles on the world map, trying to run into more one-hit enemies. It wasn't fun–if I were a lesser man, I'd have gone and played from your actual project file (which was included in the download–it should be compresed, as I mentioned in my last comment about this game). But I did that in the last demo. I felt like seeing what the battling was for myself, and I really didn't enjoy it. That may just be my dislike of battles speaking, but that's my opinion.

    What [i]should[/i] be done to prevent the need of endless grinding is a more developed story. ADD to it. There needs to be good pacing, which this game lacks tremendously with its text dumps and far-too-short gameplay. The battling should happen [i]as[/i] the game progresses. It's too much to give me three minutes of gameplay, expect me to get to level 5-7 right afterwards, and then shove me right into a 4000-HP boss. Include smaller bosses along the way–more battles over a much longer period of time. You could actually get the time to [i]develope[/i] characters and story instead of dropping them down and saying to the player "Take this bunch of words, read it, now go fight the boss."

    Speaking of battles, I still have no idea what Scorpion Tails are for, seeing as they don't do anything for me during battle or outside of it.

    To sum it up, the demo hasn't changed very much. There wasn't any more gameplay than before. There are still the same mapping and spelling errors ("You should show respect [i]if[/i] front of the king", and also when you first transfer to Ifrit's castle, there's some walls missing from their ceilings). There's a lack of character development as in the case of the Kitty girl. I have no emotional attachment to any of the characters at all. What kind of person is that girl and her brother? Would I know Kitty is a good person if I hadn't read the game's descriptions? I have no idea about any of them, and I wouldn't bat an eye if they were killed off. Take that reaction and compare it to my reaction at another game's characters… (I was [i]devastated[/i] when Garry from Ib died).

    You really need to develop your characters more. As stated above, I don't know a single thing about them, what kind of people they are, their personality. I don't [i]care[/i] about them. You should at least be showing some of their personality through dialogue or other forms of indirect characterization.

    Basically, in this demo, all that's different is that there's exposition at the beginning. Which I skipped. I would like to see more improvement in the rest of the demo.

    While this game has a lot of potential, it will take a lot of work to reach that potential. So take this input and hopefully make something out of it, and I will look forward to the future game.

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tlbearer

  • Posted July 7, 2015

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