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Mars Underground


  • Mars has just moved to a new city with his family. It's his first day at a new school.
    Except every day is his first day at a new school.
    Every morning Mars wakes up and relives the same day.
    Every night the world ends.

     

    Features


    • Do anything you want in a consequence free world!
    • Dynamic music that took ages to program and will be unnoticed by 99% of players!
    • NBS battle system (No Battle System) – this is an adventure/exploration/puzzle game. It has no combat!

     

    About Me and Influences


    Hi, I'm Matt and I've been making this thing.
    I've been playing around with software like RPG Maker since the late 90s trying to make my own game.
    Mars Underground initially started after finding out a new RPG Maker engine was coming out. I checked out the DLC graphics packs available and was particularly taken by "Old School Modern" by Jason Perry.
    At first I started planning on making a game that was largely Earthbound inspired. As a twist I thought I'd set it in a timeloop. Eventually I removed all the RPG elements and made it into an "adventure" game. I've been heavily influenced by the classic LucasArts adventures.
    I have also always loved the way Zelda games open up as you play them. It's a feeling I'm trying to capture in my own game. As you unlock topics and gain items you can get to new places and have different experiences.
    Dynamic/reactive music has been a passion of mine since listening to the music of Monkey Island 2 on a decent soundcard. I've been trying to make the music in my game as "dynamic" as possible using events.
    Outside of video games I'd say Mars Underground is influenced by movies like Groundhog Day and Donnie Darko and novelists like Philip K. Dick and Kurt Vonnegut (that's where my user name "Kilgore Trout" comes from).

     

    Demo


    Play online: http://www.indiexpo….nderground-demo

    Download (PC): http://rpgmaker.net/…downloads/7991/

     

    Credits


    Design
    Matt Sanderson

    Music and Sound
    Matt Sanderson
    Paul McMahon (Akumenn)

     

    Graphics
    Old School Modern, Fall Tiles and Time Fantasy by Jason Perry
    Pop! Horror City by Vexed Enigma
    RPG Maker DS+
    Modern Shop by Lunarea

     

    Scripts
    TerraxLighting: Terrax
    MVCommons: Zalerian, Ramiro, Hudell, Dekita
    TDDP PreloadManager and FluidTimestep: Tor Damian Design / Galenmereth
    WebAudioCache and AdvancedMenus: orlando
    ChangeTileSize and MV Smart Path: Shaz
    DMV Core and DMV MapButtons: Dekita (www.dekyde.com)
    Copyright © 2015 – Dekyde Studios
    Dekyde Studios Developer: Dekita – dekita(at)dekyde.com
    YEP CoreEngine, MainMenuManager, RegionRestrictions, MessageCore and X-ExtMesPack1: Yanfly
    SilvSkipTitle: Silver
    MBS SmoothScroll and MapZoom: Masked
    TTKC EventBaloonAlert and TTK ChoicesCursor: Fogomax
    Orange EventHitboxes and InstantTrigger: Orange
    Hime ConditionalChoices, HiddenChoiceConditions, LargeChoices and DisabledChoiceConditions: Hime –> HimeWorks (http://himeworks.com)

    Font
    Xeliard by Alex G.

     


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    Team

    Kilgore Trout

    Developer (software), Developer (engine)

    Details

    Publisher
    Genre
    Adventure 
    Engine
    RPG Maker MV

    Status

    30% - Later stages of Development

  • Media


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      Mars Underground

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      Mars Underground

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      Mars Underground

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      Mars Underground

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      Mars Underground

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      Mars Underground

  • Downloads

  • Show & Tell Posts

  • Blog Posts

    Updated demo (7 July 2016)

    By Kilgore-Trout,

    -Can play through the entire day! -More locations. More things to do. More music. More everything. -Can travel on bus. Reach locations: Phobos City, Pac Street, Moloch Headquarters -Use of Jay’s VariableMix plugin for dynamic music crossfades -Removed icon pop-ups -Dialogue choices now use HMSChoiceDisplayMode -Note: Current web demo does not run well on mobile devices -Note: “Quit” crashes game in web demo  Download (PC): http://rpgmaker.net/games/8513/ Online: http://www.indiexpo….nderground-demo

    Updated demo (30 March 2016)

    By Kilgore-Trout,

    Demo updated 30 March 2016: -Shortened "default cycle" by removing most of the school section-Now using 16×16 tilesets-All events are now triggered by "player touch"-Graphics tweaks-Gameplay tweaks Download (PC): http://rpgmaker.net/games/8513/Online: http://www.indiexpo….nderground-demo
  • Credits & Thanks

    M
    Matt Sanderson

    Creators