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Machine Made: Rebirth

Machine Made: Rebirth (FAQ and the launch of Patreon)

Hey everyone, welcome back to the Machine Made: Rebirth blog — check out our FAQ below and consider supporting us on Patreon or leaving a comment on our Steam page, we're launching Patreon to help us get our game up to par for sale on Steam, and we would love to get our fans involved in any way possible! Thank you so much for all the love and help that you guys have provided since we started working on this!

 

Our Patreon
Our Steam Greenlight Page

 

FAQ:

 

1. Why do you think your game is unique?

 

Machine Made: Rebirth is both nostalgic and refreshing, offering a tribute to classic RPGs of the past with an inventive and modern side that will appeal to a large audience.

 

2. What is your motivation to work on this game?

 

I love RPGs and have always enjoyed making games from the map-makers of the RTS franchises like Warcraft II and Starcraft, and other game making tools. I want to create a game that reflects what I loved the most about classic RPG titles growing up but also offer some of my artistic and creative insights as a grownup to bring the story to life and really make it my own.

 

3. What is the target audience for your game?

 

I think that this game could be appreciated by people of all ages, although those who love RPGs, those who love anime and those who love indie games will get a special appreciation of the style of the game and how it was developed.

 

4. Why do you think gamers will want to play your game?

 

If people are looking for something that they can really immerse themselves in, in terms of a storytelling experience, they will love this game. It could be appreciated over the course of just a few hours, but generally I think people that are looking at this as a possible longterm investment of time will find it the most enjoyable.

 

I think that people will want to play right away due to the visual appeal of the game, we have some beautifully crafted artwork that is a pleasure to look at, and I think that the general look and feel of the game will appeal to a lot of people.

 

5. What is the single most important gameplay aspect of the game?

 

At the moment, exploring the maps and collecting information, items and equipment are essential to doing well in this game, and are also the most finished feature. To really get the most out of this game, you have to be willing to look through all the areas and try to find the hidden loot, finish the puzzles, and really think about the information that's being presented to move forward.

 

6. What is the strongest area of the game?

 

I think that the story and artwork are the strongest areas of the game.

 

 

7. What is the weakest area of the game?

 

At the moment, it could be seen as a little bit generic in terms of leaning a little too hard on what we expect from classic RPGs, and the fact that it was created in RPG maker will be a turn off for some people, generally however, I think that for people who do love RPGs, this game will be a solid addition to their library of games.

 

8. What aspect that is not included in the current scope, would most improve the game?

 

What's not yet included would be a lot of the artwork for characters as well as simply a lot of detail and depth that has to go into each level, it's mostly a matter of time.

 

9. What kind of tools will be used to create the game?

 

Right now, we're just using RPG maker for the basics of the game, although a lot of audio and picture editing tools are also being used to create assets that we use.

 

10. What is your initial budget goal for the Gamekicker campaign, and how will the funds be used?

 

We're looking at a budget that will allow us to finish the game — right now, that means hiring several artists, advertising to an extent, and if possible, putting a little bit of money towards creating sound effects and music.

 

11. What assets have already been completed in your game at the moment?

 

– Concept of the game:

 

Explore the world, solve puzzles, interact with other characters, gather supplies, meet new characters, level up and strengthen characters and equipment, advance through the story and defeat harder enemies.

 

– Story / universe:

 

The main character, Tibby, is from the angel-like race of people called Zephyrim, she was part of an experiment that was done to create a powerful machine-god who would govern the world and make life better for people, however the experiment went wrong, and the machine-god turned out to be evil, so she tried to fight back.

 

He had her labelled as a criminal and had her memories wiped, and she was banished to the world where the main story takes place — it's a fantasy/sci-fi world with apocalyptic overtones.

 

– Identity and art direction of the game:

 

At the moment, it's very much in the style of Japanese animation, however it also has a somewhat realistic and detailed feel — it has elements of action, adventure and horror as well.

 

– Content pipeline:

 

At the moment, our websites and steam site as well as our facebook site are the best places to see updated content.

 

– Characters:

 

We have 8 main characters and lots of monsters and NPcs designed.

 

– Levels:

 

The game is divided into chapters, like a novel — starting with the prologue. The prologue itself as well as chapters one and two are basically finished, and the others are getting closer to being done all the time. The budget we aim for would help finish the entire game, which is currently planned to be five or six chapters and an epilogue.

 

– Audio: Music & FX:

 

I've mostly been using royalty free sounds and music up to this point, but I would love to spend a small amount of the budget on creating custom sound effects and adding in more voice acting!

 

– UI:

 

It's an updated version of the menu system from rpg maker.

 

12. Does your game have any underlying message or theme? If so, what is that message or theme?

 

I would say that the underlying message is that evil prospers when good people do nothing, and that you can't rely on technological advances to improve a society — the essential good natured people will always have to bring out the good in things, rather than simply hoping that convenience and entertainment will make life better for us.

 

13. How do you evaluate the current status of the community that you’ve build up around your game project?

 

We have a small fanbase and are slightly popular on a few RPG make related sites, however getting mass exposure has always been our main goal.

 

14. Please provide the amount of Followers you have gathered on the social media platforms that you use.

 

Facebook: 20-30
Kickstarter: A few hundred people supported us donated, etc.
Other (Indiedb, Youtube, Steam): About 100

 

15. What games have the most similarities to your game? Write down as many as you can with a minimum of three. Include at least one triple A game.

 

This game has really been compared to Chrono Trigger, Zelda and even Pokemon however I think the title that it bears most resemblance to is Final Fantasy 6.

 

Cheers!
Allsvin

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Ryan Ferris

  • Posted June 26, 2016

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