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Machine Made: Rebirth

Machine Made: Notes about Demo, Finishing Alpha FAQs

*Fixed audio issues in demo
*Tweaked voiceovers
*Approaching end of alpha stage

 

FAQ:

 

Q: When is Machine Made going to be released?
A: This year

 

Q: What will the estimated playtime be?
A: 30-40+ hours

 

Q: What was the inspiration for this project?
A: A love of classic RPGs and wanting to show my friends something interesting.

 

Q: How long have you been developing games/What was your first game development project?
A: Since I was a kid. I used to make custom maps in Warcraft II and have always had the interest.

 

Q: You're missing some graphics/music/code?
A: We're still gathering original art and music for the finished product, some things in alpha have placeholders or have not yet been included.

 

Q: Any amazing upcoming features I should be aware of?
A: Many. Voice acting, A Turn-Based-Strategy minigame, all new graphics just to name a few.

 

Q: Tell me about the voice acting.
A: I have access to some really high quality voice acting talent, I won't give away too much
but suffice it to say, there will be voice acting for some cutscenes & other sweet spots.

 

Q: Tell me about kickstarter.
A: Kickstarter is just around the corner, keep your sensors tuned for that.

 

Our kickstarter will be based on a tiered rewards system $2 gets you a copy of the game when it's finished and will help to support our indie development.
We also have stretch goals and many rewards to make the best possible game that we can make.

 

Q: What will the game cost retail?
A: Somewhere between $5.99 and $7.99.

 

Q: You are a solo developer? How challenging is that?
A: I have had great inspiration with the development process. Having a team working on this project
has been a great experience. Being a solo developer was a unique challenge. I've found some really talented people to
bring the project into beta. The creative influence to design my own game was rewarding and I was able to reflect
what I love the most about my favourite genre.

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Ryan Ferris

  • Posted April 19, 2015

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