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1 on 1 : A Medabot Fan Game

Really late , and short update…

Wow I can’t believe that I have lost track of time, lol. But here is a quick update as too what I have been working on:

 

New title Screen-I got to thinking about my current one , it just looks too cartoony, I mean yeah the game is based off of an anime /cartoon ,but that doesn’t mean I can’t have a nicer looking title screen, does it?

 

New Menu Rework-for pretty much the same reasoning as above, that and after starting at it for abit , the blurriness of my icons were starting to get on my nerves.

 

Parallax mapping-so far I have the basic layout of 2 of the 6 areas, they are nothing special , but I’m still working on them, adding layers and taking them out , Gods bless Photoshop, lol.

 

Plot line: actually started to lay out the specifics, solidifying the details of the plot line on paper, And if I took my own horn I do apologize, but if I manage to get the story line to flow as smoothly in the game as it does in my head ( it’s possible but hard as crap to do) then it’s going to be a very nice story line, kind of linear but it will still have room for the player to choose to do this instead of this, and it not mess up the overall story line .

 

I’m still trying to figure out how to get the targeting flash to work 100% of the time without it freezing the game, what I may have to do is just rework which scripts I am using and see which ones I can do with eventing , and maybe that will fix the issue. Also I’m thinking of changing some of the combat scripts I’m using, mainly the one that shows the in game battle hud. All it really does is shows a bust that changes as the players states change, i.e. takes damage, gets healed, attacks, etc., etc. I am not 100% about keeping that one, but I’ll make a choice and get back to you guys sometime soon.

 

Anyways that’s about it for now, again sorry for the delay on the update, but once I get working on something I tend to forget about most everything else, lol.

 

-James

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James Anthony Hyatt

  • Posted June 15, 2015

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