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SpringPie

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About SpringPie

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    Newbie

Engines I Use

  • RPG Maker XP
    Yes
  • Unity
    Yes
  1. Hello people, I don't know if this is the right place to place this, if not please feel free to move this post. I've made an extra button in my menu called "torch" and when you click this it asks if you want to use the torch. When you click "use torch" I've got my script to show a picture and when you click "put torch away" it disposes the picture. The problem is that when I go back to my menu, not only the window of the question and the command window disposes, but also the picture. But I actually want the picture to keep showing until I go back to my menu again and click "deactivate torch". Does somebody know how to fix this? This is my script: #============================================================================== # ** Scene_Torch #------------------------------------------------------------------------------ # This class asks if you want to open the torch #============================================================================== class Scene_Torch #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def main # Make background transparant @background = Spriteset_Map.new # Make ask window @torchAsk_window = Window_TorchAsk.new # Make command window s1 = $data_system.words.item s2 = $data_system.words.skill s3 = $data_system.words.equip s4 = "Torch" s5 = "Status" s6 = "Save" s7 = "End Game" @commandInTorch_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7]) @commandInTorch_window.y = 480 - @commandInTorch_window.height @commandInTorch_window.cursor_rect.set(0, 3 * 32, @commandInTorch_window.width - 32, 32) @commandInTorch_window.active = false # Make command window s1 = "Use Torch" s2 = "Put torch away" @torch_window = Window_Command.new(192, [s1, s2]) @torch_window.x = 300 @torch_window.y = 320 # Make gold window @gold_window = Window_Gold.new @gold_window.x = 640 - @gold_window.width @gold_window.y = 0 # Make window's opacity less @commandInTorch_window.back_opacity = 160 @torch_window.back_opacity = 160 @torchAsk_window.back_opacity = 160 @gold_window.back_opacity = 160 # Execute transition Graphics.transition # Main loop loop do # Update game screen Graphics.update # Update input information Input.update # Frame Update update # Abort loop if screen is changed if $scene != self break end end # Prepare for transition Graphics.freeze # Dispose of window @torch_window.dispose @torchAsk_window.dispose @background.dispose @commandInTorch_window.dispose @gold_window.dispose # If switching to title screen if $scene.is_a?(Scene_Title) # Fade out screen Graphics.transition Graphics.freeze end end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update # Update command window @torch_window.update @torchAsk_window.update @background.update # If B button was pressed if Input.trigger?(Input::B) # Play cancel SE $game_system.se_play($data_system.cancel_se) # Switch to menu screen $scene = Scene_Menu.new(3) return end # If C button was pressed if Input.trigger?(Input::C) # Branch by command window cursor position case @torch_window.index when 0 # Torch command_torch when 1 # Torch Away command_torch_away end return end end #-------------------------------------------------------------------------- # * Process When Choosing [Use Torch] Command #-------------------------------------------------------------------------- def command_torch # Play decision SE $game_system.se_play($data_system.decision_se) # Make torch graphic @torchPicture = Sprite.new @torchPicture.bitmap = RPG::Cache.picture("Torch") end #-------------------------------------------------------------------------- # * Process When Choosing [Put Torch Away] Command #-------------------------------------------------------------------------- def command_torch_away # Play decision SE $game_system.se_play($data_system.decision_se) # Dispose of torch graphic @torchPicture.bitmap.dispose @torchPicture.dispose end end #============================================================================== # ** Window_TorchAsk #---------------------------------------------------------------------------- # This window displays the question if you want to use your torch #============================================================================== class Window_TorchAsk < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(160, 224, 480, 96) # super(0, 0, 640, 96) self.contents = Bitmap.new(width - 32, height - 32) self.z = 200 refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = normal_color # self.contents.draw_text(width*0.25, -15, width, height,"Would you like to open your torch?") self.contents.draw_text(width*0.15, -15, width, height,"Would you like to use your torch?") self.contents.font.color = normal_color end end
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