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Kilgore Trout

Member
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About Kilgore Trout

  • Rank
    Newbie

Engines I Use

  • Unity
    Yes
  • RPG Maker MV
    Yes
  1. :ok: I've posted in the games section: http://www.gdunlimited.net/games/mars-underground Apologies if I've put anything in the wrong place. Thanks!
  2. 19 March 2016: Updated demo. UPDATES: -Made improvements for touch devices -Enabled AdvancedMenus plugin by orlando -Moved all choice menus to centre of screen -Added descriptions to more items -Added poop and toilets... -Added more music -Added more sound effects -Improved sound levels mix -Various tweaks and improvements
  3. Mars has just moved to a new city with his family. It's his first day at a new school. Except every day is his first day at a new school. Every morning Mars wakes up and relives the same day. Every night the world ends. Features Do anything you want in a consequence free world! Dynamic music that took ages to program and will be unnoticed by 99% of players! NBS battle system (No Battle System) - this is an adventure/exploration/puzzle game. It has no combat! Explore Phobos City Solve the mysteries of Phobos City and try to escape the timeloop! Interact with the charming and witty citizens! Make friends! Relive the same day over and over: almost as tedious as real life! About Me and Influences Hi, I'm Matt and I've been making this thing. I've been playing around with software like RPG Maker since the late 90s trying to make my own game. Mars Underground initially started after finding out a new RPG Maker engine was coming out. I checked out the DLC graphics packs available and was particularly taken by "Old School Modern" by Jason Perry. At first I started planning on making a game that was largely Earthbound inspired. As a twist I thought I'd set it in a timeloop. Eventually I removed all the RPG elements and made it into an "adventure" game. I've been heavily influenced by the classic LucasArts adventures. I have also always loved the way Zelda games open up as you play them. It's a feeling I'm trying to capture in my own game. As you unlock topics and gain items you can get to new places and have different experiences. Dynamic/reactive music has been a passion of mine since listening to the music of Monkey Island 2 on a decent soundcard. I've been trying to make the music in my game as "dynamic" as possible using events. Outside of video games I'd say Mars Underground is influenced by movies like Groundhog Day and Donnie Darko and novelists like Philip K. Dick and Kurt Vonnegut (that's where my user name "Kilgore Trout" comes from). Demo (updated 30 March 2016) Play online: http://www.indiexpo.net/en/games/mars-underground-demo Download (PC): http://rpgmaker.net/games/8513/downloads/7991/ Credits Design Matt Sanderson Music and Sound Matt Sanderson Paul McMahon (Akumenn) Graphics Old School Modern, Fall Tiles and Time Fantasy by Jason Perry Pop! Horror City by Vexed Enigma RPG Maker DS+ Modern Shop by Lunarea Scripts TerraxLighting: Terrax MVCommons: Zalerian, Ramiro, Hudell, Dekita TDDP PreloadManager and FluidTimestep: Tor Damian Design / Galenmereth WebAudioCache and AdvancedMenus: orlando ChangeTileSize and MV Smart Path: Shaz DMV Core and DMV MapButtons: Dekita (www.dekyde.com) Copyright © 2015 - Dekyde Studios Dekyde Studios Developer: Dekita - dekita(at)dekyde.com YEP CoreEngine, MainMenuManager, RegionRestrictions, MessageCore and X-ExtMesPack1: Yanfly SilvSkipTitle: Silver MBS SmoothScroll and MapZoom: Masked TTKC EventBaloonAlert and TTK ChoicesCursor: Fogomax Orange EventHitboxes and InstantTrigger: Orange Hime ConditionalChoices, HiddenChoiceConditions, LargeChoices and DisabledChoiceConditions: Hime --> HimeWorks (http://himeworks.com) Font Xeliard by Alex G.
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