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selenedrakant

Member
  • Content Count

    14
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About selenedrakant

  • Rank
    Newbie
  • Birthday February 21

Other

  • Referer
    Old Account

Profile Information

  • Gender
    Not Telling
  • Location
    Earth or a very similar parallel universe.

Engines I Use

  • RPG Maker VX Ace
    No
  • RPG Maker XP
    No
  • Unity
    No
  • RPG Maker MV
    Yes

Engines

  • Prefered Engine
    RPG Maker MV
  • Engine Level
    Getting There
  • Class Title
    Writer
  1. A sort of mixture. I'm going to be using many mythic tropes (such as the eternal serpent, world tree, a being gets punished for giving mortals choice). There will be an extensive pantheon of gods/goddesses within the world, and I may add in certain benefits from each one depending on how things unfold
  2. Thank you guys so much for this Ryan Ferris- I did mean traditional frame by frame animation
  3. Just wandering if this is at all feasible with the program, I want to actually be an animator for videogames, so this would help immensely with building experience. I would probably make the cutscenes similar to those of Chrono Trigger (they only occur at very important points, and they can be turned on or off) Example: https://www.youtube.com/watch?v=CkWK-NEtmHk So is this possible?
  4. I'll mess around with it then I guess, I just love detail is all
  5. Well this solves part of my problem (I think). But maybe I should elaborate on my quandary. I have in the past sketched out a simple title screen in an art program (at the time I used Paint Tool Sai), and it was a large piece (about 3000 by 3000 pixels) when I inserted this into the database and verified it as my title screen all that was shown was a mere portion of it. Will this script help with images that size (or bigger)? I tend to work on large canvases is the main reason I ask this.
  6. Don't know if this is the proper board to ask this question on, but here goes (feel free to direct me to the proper board if this is the wrong place) One of the big things I plan to do with all of my games is make most (if not all) of the art myself. I noticed that there were size limitations to each element (example being that the default title screen is 640 pixels wide, and 480 pixels tall) I was just wondering if there is any way to change this limitation within the scripting or any other way, shape, or form? If not I can settle with working on a smaller than preferred canvas, I was just curious.
  7. Oh my the one eyed god :excited: senpai has arrived...
  8. Psychology of Annie as she tries to piece together why she is experiencing these things. I will have different non-neurotypical characteristics for each character
  9. The voices are tied into her backstory and memories, kind of like Cloud in Final Fantasy VII. As the game progresses both she and the player discover why exactly it is she's hearing them (major spoiler by the way, let's just say it will tie into the main antagonist) I just realized I didn't specify that there are legends that tell of heroes who were given messages by the gods in such a way. Throughout the whole game she'll hear these voices and people will countless reference these legends. (I will edit this into the main post, thank you for pointing this out)
  10. So I've had this idea rattling around in my head for a while now, and I'm going to share a simple outline of it without giving away too many spoilers (sadly without the spoilers it may sound immensely cliched) For now we will call it Project Q. So here goes (note that none of the names listed are actual names, for the security of the plot) Basically our female heroine (let's call her Annie,) awakens in the world in which the game is set, with no recollection of her previous life, only her name. She equates the experience to waking up from a long nap, but never having fallen asleep. Interestingly enough Annie heard voices within this "dreamscape" and she now continues to hear them (this will play on both myth and psychology). Local legends actually tell of many heroes being given messages by the gods in such a manner (many characters throughout the game will reference this) Annie is found by a male (bruce) and female (connie). Bruce eventually falls in love with Annie, but she doesn't notice and never reciprocates (unless I add in relationship mechanics, but that would be one of the final updates to the already released game). Connie acts as the mother/big sister of the group, breaking up any fights that may happen and scolding Bruce for flirting with Annie. As some (as of yet) unspecified amount of time passes (lets say three to four boss fights to be safe though). The trio attends a festival in the big city. Here Annie runs into a pop idol/diva character/rival (Delilah). Because of a stupid misunderstanding Delilah from this point on (until the plot demands) shall be at odds with Annie. Drama and tension occurs as Delilah is one of the main attractions of the festival (and I'm thinking of possibly having Annie get roped in as well for a boss fight between the two, not sure on that yet) At various instances throughout the festival story arc (some can only be seen by talking to npcs and doing sidequests) the characters hear references to/interact with a mysterious masked man (an Enigma of sorts, also by now I hope you realize all of these filler names have been in alphabetical order) The festival comes to a close and throughout the next story arc we see Delilah and the Enigma teamed up. This is the basic premise of the first quarter or so of Project Q (broke the alphabetical order). I do have the ending planned already, it's just the other 60% of the game that still needs to get to this rough draft stage. I have basic plot points determined in between though so it shouldn't be difficult So, thoughts? What's good/bad/cliche about it? Ideas for added features? (I'm strongly thinking of adding voice acting in the late stages of this project, and maybe a new game + feature) Would you rather see the general RPG classes or maybe some more creative ones? (examples being puppeteer, dancer, artist? DINOSAURRRRRR!!!!!!) Or really anything else you can think of, I love criticism good and bad.
  11. ah neat, I was more of a lurker on my last account, so I didn't know
  12. I clicked on it thinking it was chat to discuss bugs with the admins or something of the sort, but I wasn't sure
  13. Hey yeah sorry about that, I didn't know if it was admin chat or not, and I kind of freaked and hid in a corner
  14. Well hello I was once the owner of this lovely account http://www.gdunlimited.net/forums/user/28498-alex-tingle/ But I can't seem to get back in, I followed all of the steps and nothing worked. Well I'm back and I will be working on and off with RPG maker XP with this new account.
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