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tgramsus

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  1. Hey Flytrap, Thank you for all the amazing feedback, even though I'm late with my reply. I'm close to releasing the game and I hope I fixed everything in your last list. I sent you a PM. Here is the link to the Steam page for anyone interested. Thanks everyone.
  2. Hello everyone, I uploaded version 4.35 of BAMN. This update includes: New battle spell animations. Better game pad support. Easier to run from battles. Balance adjustments. Several bug fixes. Hey Flytrap, if you can give it another go, I would really appreciate it. Your feedback has really helped improve the game. There's still some stuff I haven't gotten to, like the initial intro text, but it's on my to-do list. I also added a shortcut to reduce all enemies HP to 1 by pressing the 6 key in battle, so no grind is necessary. Thanks again.
  3. Hey Flytrap, thanks again for the great feedfack, again. Sorry for breaking the pad support. I was compiling the game in Windows 7 and now I was compiling in Windows 10, so have to check what got lost there. I ordered a Sidewinder controller, so I definitely hope to have proper game pad support in the next version. I have been thinking of making the Run command succeed 100% of the time, so maybe that is the way to go. I have been working on the forest maps, so hopefully they'll be a lot better. I hear you on the need for a BGM for the cutscenes. The crystal is temporary art which I hope to replace with a machine holding the crystal. Hopefully I can upload the next version in a week or so. Thanks again for the feedback. It really helps a lot.
  4. Sorry about that Flytrap. I uploaded 4.31, that one should be ok. Thanks again.
  5. Hey Flytrap, thanks a lot for all the great and deep feedback. I have already incorporated some of your suggestions in version 4.30, which I uploaded to indiedb. I'm going to work on the other points. - I lowered the starting sound levels. - Pretty much all the enemy sprites are temporary. We started with that style but they are going to be redone. - I reduced Alster's stats, so he can be defeated without gaining any levels. Yusef's Deliverance ability and Gedge's BioArrows help a lot. - When I was doing the level caps, I was always thinking that I wanted the party to start as a experienced group, that's why the experience points given by enemies seem a little higher. I'll definitely look into it. Thanks again for all the feedback. I would definitely appreciate it if you can play past the Alster fight and give me feedback about the rest of the game.
  6. Hey, thanks for the feedback. A lot of the graphics are not final, so I'll definitely look to improve them.
  7. Hey guys!! I've been working on a 2D rpg for Windows. I would appreciate any feedback you guys can provide. The game follows a group of warriors investigating the appearance of a portal. They've been sent to an island to follow up on a lead. Some of the game features: * Turn based battle system. Trigger additional round actions by meeting battle requirements. * No items can be used in battle or menu. * Scroll system to enhance character stats and abilities. Some screenshots: You can disable random battles by pressing the 7 key. The game can be downloaded from Gamejolt and Indiedb. You can follow the game @bamn_game Just unzip and run. Any feedback is appreciated.
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