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Alex Tingle

Member
  • Content Count

    7
  • Joined

  • Last visited

About Alex Tingle

  • Rank
    Newbie
  • Birthday February 21

Other

  • Referer
    rpg maker

Profile Information

  • Gender
    Male

Engines I Use

  • RPG Maker XP
    Yes

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    N/A
  • Class Title
    Writer
  • Other Skills
    Art and some voice acting
  • Project(s)
    Parodia (currently working on)
  1. Well almost have enough money for a new art tablet XD

  2. I'll give this a try next chance I get. Bookmarking your site also (a little bit of Quid pro quo maybe).
  3. Just need some clarification on something. In my current project Parodia, I know for a fact the party will consist of at least 6 characters (2 extra characters for the player to find). I realize that the max amount of party members is only 4, and I can't script in ruby (I can do some basic scripting in python though) so I am going to try accomplishing something through common eventing. I have the idea to set up certain areas to tie a common event which allows you to choose who is in your party (saving is disabled unless you reach a save point, so I'll probably have these be where you switch your party as well). My question though, is should I make a common event or a switch (or both) for each character, that the game will check for? I need to know which would be better in this scenario, given that the plot will dictate at certain points who can and can not be in the party. (For example, a bonus boss about halfway through the game requires a certain member of your group to initiate it).
  4. A screenshot of the windowskins use within a simple battle.
  5. Need critique on this windowskin (and also placing it on the forums for anyones use). I did make this with a mouse, since my wacom tablet is out of commission. The program I used was gimp. Now for the critiquing- Please on a scale of 1-10 (1 being worse, 10 being best) rate the resource (both in general, and knowing it was made with a mouse). Also please leave comments on how it could be improved. Example of how I want it critiqued if I didn't explain properly: General- ?/10 Made w/ Mouse- ?/10 Critique: ????? Again, that's just the preferred method, but feel free to critique the resource however. Also, if you do like the resource, feel free to use it. If you use the resource please link either to my profile (http://www.gdunlimited.net/forums/user/28498-alex-tingle/), my blogpost that I originally put this in (http://www.gdunlimited.net/games/parodia/blog/11584/custom-windowskin-of-parodia), or at least my deviantart (http://selenedrakant.deviantart.com/).
  6. Thank you dolarmak I had misunderstood. I had applied your advice to the demonize event, but once I applied it to the humanize event it worked out. Thank you. I will now try closing this thread, and if I can't I will edit this last reply.Okay it seems I failed in my endeavor (thus the strike-through) so I am going to ask if/how someone can close this thread.
  7. kazeshi-- this would work, but (as I realize I forgot to mention) I have the character change entirely (you are given amazing skills), it's honestly like summoning an aeon in Final Fantasy X. If it comes to it though, I'll follow your advice for the time being. dolarmak-- Thanks for the tidbit on not initializing, I want the demonized version of the character to level separately so this should help immensely. Now my next question, I've noticed that the demon form is still not locked away at the end of battles. Should I place the humanize event onto every map then, or is there a less tedious way (I'm fine doing this, I'm just curious).
  8. Okay so first things first. I'm making a lovable parody/homage of older rpgs. It's not a serious game in the slightest. I'm still working on the plot, before I make the full game, and that's coming along swimmingly. My problem lies within a certain skill one of my characters- the silent strong man, unleashes to bring forth a demonic force. This causes no issue. In the common events tab I have this event labeled as Demonize, and the event is as follows: @>Text: Unholy power bursts forth! @>Change Party Member: Remove [Golia] @>Change Party Member: Add [Golia EX], Initialize @>Control Switches: [0001: Demon] = ON @> I have this worked out, as I tied it to a skill the character has. As such I have a reversal common event for when in demon form called Humanize: @>Change Party Member: Remove [Golia EX] @>Change Party Member: Add [Golia], Initialize @>Control Switches: [0001: Demon] = OFF @> This works for me, what I don't know how to figure out is the following. At the end of a battle I want the game to check if you are still in demon form, if you are I want it to force you back into human form. I can't figure this out and as such every time a battle ends, I no longer have my character. This would be fine generally, but his stats are extremely boosted in the demon form, and I don't want that always accessible to the players. Any help would be greatly appreciated.
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