Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

CloseRange

Member
  • Content Count

    4
  • Joined

  • Last visited

About CloseRange

  • Rank
    Newbie

Engines I Use

  • RPG Maker XP
    Yes
  1. Ill try to explain this best I can. In my game you can switch classes anytime outside battle but the level for each class is different so if your a mage it could be lvl 26 or whatever while warrior is lvl 1 still. But I need there to be 2 different level systems one for whatever class your on and one for you. so whatever class your on your main level system will always remain the same, I need it so when I gain xp I gain the xp in both the main level system AND the one for the class im in. I only need 2 xp systems not one for every single class.
  2. What is this? This is basically the same as a regular cut scene but instead of showing character movement it shows text from a picture the scrolls from the bottom of the screen to the top Step 1: Make a new room the name can be anything but don't change anything else keep the room size the same and don't add anything Step 2: Go to a drawing program and make a new picture with a width of 640 and the height can be anything you want. Add text and pictures as you please NOTE: Remember what you set the height too that will be important later Step 3: Save and import the picture into the "Pictures" folder in your game Step 4: Go to your Database and make a new common event name it anything Step 5: ~add a "Set Move Rout" Command, make sure its set to Player and have it change Opacity to 0, this will make it so you cant see the player ~add a "Show Picture" Command, add the picture graphic you just made, go to where it says constant: x: 0 and y: 0... change y to 480 so it will start at the bottom of the screen ~add a "Move Picture" Command, the number should be the same as the number in the show picture command, you can set the time to what ever you want (remember this value) 20 frames is 1 second, the more frames the slower it will move, and again where it says constant: x: 0 and y: 0... change the y to -X... x being the height of your picture from step 2 ~add a "Wait" Command and set it too what ever the Time value was in the move picture command ~just like the first command add another "Set Move Rout" and make it the same as before but this time set opacity to 255 so you are again visible ~the final command is a transfer player, set this to where you want the game to start at Step 6: In the new room you made set the players starting position to anywhere you want it doesn't matter, and add an event, make it parallel processing with one command: ~"Call Common Event" and set it to the common event you made last step And that's it :thumbsup:
  3. Im looking for a way to make my game do stuff even when the game is closed. My game is supposed to gather recourses every hour or so constantly but I want it to continue to gather recourses even while you closed the game so when you go back youll have still gotten them. I know this is vary hard if not impossible so im just asking if anyone knows a way or a script to make this work thanks :P
×
×
  • Create New...