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Lawrence

Member
  • Content Count

    33
  • Joined

  • Last visited

5 Followers

About Lawrence

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Interests
    Film making - animations - music making - drawing - drinking - swearing - howling at the moon

    Aside of all this, my big dream is publish a videogame.
    I don't care how bad will it be, or how slow, boring etc.
    I'm dreaming it since I was a kid and I'll do the best I can to make one.

Engines I Use

  • RPG Maker XP
    Yes

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Getting There
  • Class Title
    Eventer
  • Other Skills
    Film maker, Bartender
  1. Ok.. I temporarily fixed this with a switch activated every time a message is shown, but I'd prefer more a thing like the old rpgmakers... Ok, this is how I did this: I added $game_switches[number] = true under "refresh" of Window_message script $game_switches[number] = false under def terminate_message of Window_message Then every time a message ends, I call a common event to disactivate the switch... then then I went to "game_character 2" and ... This kinda works for now... At least for event movements... if anyone knows a better way please tell me Thank you people
  2. Hi everyone, after a big time... I went back to work on my game... Did a lot of things but then I noticed a very annoying thing... When a message box is shown up, events do not stop moving. Apart from asking WHY all the older rpgmakers have this function but not RPGmXP... How can I fix this with a script? :/
  3. Well... Damn. Just discovered that If I equip an item it disappears from the list... Great. More things to fix!
  4. Hi everyone, I modified the scene_item in order to equip/unequip weapons from there. The part for equip or unequip a thing is this: unless $itemselected.id == target.weapon_id target.equip(0, $itemselected.id) else target.equip(0, 0) end That works for one character, but how do I check if the weapon is equipped by another character (not the target) ? Can you help me? Thanks.
  5. Thanks a lot. (Sorry I forgot to answer ^_^" )
  6. Hi everyone... It's me again. Recently I managed to customize the menu screen with some static pictures, a sort of health bar and other stuff... But now I'm trying to make a picture move inside the menu and I can't find a way to do that. It should be a thing (a button) that falls from above and then stops in the middle of the screen, and maybe starts another kind of movement (like swaying ?). I searched a lot in the forum and google but I can't find anything that helps me, do you have any suggestion of where I should take a look? Thank you.
  7. Ok I did it, but it is a safe way to check something? I mean, it won't do errors while playing? Sorry if I'm asking stupid things, but It's like running in the dark for me at the moment ^^"
  8. How should I do that to prevent errors or slowing the game or whatelse?
  9. I'm trying to write a script to make the player run + drain stamina + change his sprite when holding SHIFT It worked but to make it work I just put a parallel process with "script".new in it, but it seems it's not the better way to do it so I'm trying to do that with "script".update
  10. Uff... Ok so, now I got this and then the running script, with "update" instead of "initialize" now a message appears: "The script is hanging". Maybe it's a suggestion to hang myself, anyway, what am I doing wrong? :/
  11. It does the same with "@" I checked but there's no other x_buttons anywhere, so maybe it's because in X_buttons I wrote class X_buttons < X_controls I'm not sure what "<" means in that case..
  12. What do you mean "I'm trying to open the script in the same script"?
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