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Skorvold

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About Skorvold

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    Newbie

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  • RPG Maker XP
    Yes
  1. Skorvold

    RNG

    So, I'm pretty new to RPG maker XP, and I'm working off of a Fire Emblem build, the thing is, I want the stats to run off of a number as high as 6. If anyone has played Warhammer 40k, I want it to run pretty much just like that. Weapon Skill (WS) - This is the model's ability at fighting hand-to-hand Ballistic Skill (BS) - This is the model's ability to fire ranged weapons accurately. Strength (S) - Indicates how much damage a model does if it hits another model in combat. Toughness (T) - Indicates how well a model resists damage inflicted by hits in combat or shooting. Wounds (W) - A hit that inflicts damage causes one Wound. Most characters have only one, but some heroes or especially large models have two or more wounds. Initiative (I) - This dictates the order in which models fight in combat. Attacks (A) - This indicates the number of chances to hit an opponent a model has in combat. Leadership (Ld) - This shows the mental fortitude of the model. It usually means how likely a model is to break and run from a lost combat or in the face of overwhelming firepower, but is also used to determine the effect of psychic powers. Save - This indicates how well armoured the model is. The lower the number the better. So, basically if I have a character that is Weapon Skill: 3 Ballistic Skill: 3 Strenght: 3 Toughness: 3 Wounds: 1 (This need not factor in, as health is not being rolled.) Initiative: 3 Attacks: 1 Leadership: 7 Armor Save: 5+ How would I make a system that would test his Weapon Skill on a melee strike, ballistic skill on a ranged strike. And if the character would be hit, how would I have it roll his armor save and/or toughness?
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