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Vis_Mage

Member
  • Content Count

    15
  • Joined

  • Last visited

2 Followers

About Vis_Mage

  • Rank
    Newbie
  • Birthday December 26

Other

  • Referer
    Internet and what-not

Profile Information

  • Gender
    Male
  • Location
    Ridge Island
  • Interests
    Game making

Engines

  • Prefered Engine
    RPG Maker VX Ace
  • Engine Level
    Expert
  • Class Title
    Eventer
  • Other Skills
    Being classy :p
  • Project(s)
    The Era of Perfection
  1. It looks like I mis-linked the link, so it didn't work properly, and might have linked to my old R2K3 version. If this is the case, please download the actural new version (The link in the OP is now fixed).
  2. The newest demo is finally out! This new version contains an overhaul of new features compared to the old version, the biggest one being that it is now made for the ACE engine! Other new features include a time system, greatly improved alchemy and crafting systems, an effective party manager, interchangeable classes and sub-classes, and a whole lot more! The demo currently goes through the events of Riverview, but I plan to have a demo up through Imperial City (Where old demo ended) within a week or so! Anyway, be sure to try out the newest version, and let me know what you think!
  3. Major updates to the game, and the OP, including the fact that the game is now remade in VX Ace! I will get the new game download up within the next day or two of bug fixes! EDIT: I am aware of the typo in the third screen shot. I have fixed it in game, and I will fix the screen shot once I am finished with my classes later today.
  4. I am glad to see that you are fallowing my project as it progresses, it really does help with keeping up motivation! :excited: Anyway, I'm thinking that I will likely get a demo out once I finish up Riverview (The next city), as that is where the first major boss battle takes place, and were the dream mechanic comes into play. I would bet within the next week or two I will have the demo out. Also, I did make the changes with trees that you suggested. At the moment, trees with a fruit/nut/ext. will give off a sparkle every few seconds. The sparkle disappears when picked, and reappears when the item has regrown (There is now an in game time feature). I'll be replacing this with an actual tile with berries/nuts/ext. once I finish the tile set edit to my liking.
  5. An update to anyone who may be watching for progress, I have officially decided to remake, and thus continue the game in RPG Maker VX Ace! I just started recently, and I am already finished up to the end of Monolith Town, thus I'm a bit under half-way done. It's funny how 9 months of hard work can be (halfway) redone, and make a thousand times more brilliant in a matter of days! Alas, thus is life, and I'm not complaining. Everything looks a thousand time better than before, and I've gone through what I have so far, and make serious changes to make the experience more enjoyable for programmers and players alike! I will be sure to get some updated photos up in the near future!
  6. I recently shipped in a copy of RPG Maker DS+, and although it is a tad overwhelming at first, I am very must enjoying it so far! Does anyone else have this? Did you make any games with it? As far as my question though, I'm aware that the game features free DLC that cycles out from time to time, but I can't get anything on WiFi to work. Is the server just having complications, or did they take it down completely?
  7. I am currently remaking my R2K3 game in Ace, but I would love to keep using some of the characters from 2003. I have seen some 2003 facesets remade for Ace, but only a couple of characters, not the whole set. Could someone direct me to where I can find the whole set (Specifically, I need the Blue Hair Mage (Klaus in 2003), the brown hair girl who is in the same faceset as him, and the black hair assassin in red).
  8. Thanks for the input, I'll be sure to look into that bit about the trees. More importantly, I did decide to take your advice and really start remaking the game myself. I kind of figured I would do so the whole time, but having a game that took 9 months to make, and then up and starting over again is a little discouraging, or so I thought. I am only to the third town in the game, and it both looks and plays a thousand time better than before! Needless to say, I am having quite a bit of fun with this now, so thank you!
  9. A quick update, I forgot to add this, but if using RPG2003 to see the maps is an issue, I can also provide pictures of the maps themselves by uploading them to an image sharing site. If this is the case, just let me know! Another thing I forgot to mention, to anyone that would decide to help, don't feel that you have to perfectly fallow the maps to every detale. The two makers are very different as far as visuals go, so feel free to spruce it up, or add your own creative style to it as you feel fit. Alternatively, you could also just map the bare outline and basics of a map, and I could spruce it up myself if you don't feel like doing so. I also added both of these to the OP.
  10. As of late, I released a playable demo of my game “The Era of Perfectionâ€. Up until now, this game has been in progress in RPG Maker 2003. However, as time came to pass, I have begun to see that RPG Maker 2003 is not capable of continuing my game as I hope to. Because of which, I hope to continue progress in RPG Maker VX Ace. What I am asking is if anyone is willing to help me convert what I have of my game so far from RPG 2003 to RPG VX Ace, or at least the maps, that is. If anyone is willing to help with the events as well, that would be jolly good, but the maps are my main concern as of now. Even if you only feel like helping with a handful of maps, any help would be greatly appreciated! J Also, don't feel that you have to perfectly fallow the maps to every detale. The two makers are very different as far as visuals go, so feel free to spruce it up, or add your own creative style to it as you feel fit. Alternatively, you could also just map the bare outline and basics of a map, and I could spruce it up myself if you don't feel like doing so. Here is a link to a download to the current version of the game, with the bulk of the larger files (Music) taken out for convenience: http://www.mediafire.com/?z2g65d7pcfffqt0 If you’re able to help me to any degree, I’ll be sure to have your username in the credits of the game. ~Thank You!~ EDIT: I forgot to add this, but if using RPG2003 to see the maps is an issue, I can also provide pictures of the maps themselves by uploading them to an image sharing site. If this is the case, just let me know! I also added a little paragraph up above.
  11. If you are fine with using the same computer, then you could try out this script: --------------------------------------------------------------- module DataManager class << self alias th_multiplayer_create_game_objects create_game_objects alias th_multiplayer_make_save_contents make_save_contents alias th_multiplayer_extract_save_contents extract_save_contents end def self.create_game_objects th_multiplayer_create_game_objects $game_player2 = Game_Multiplayer.new end def self.make_save_contents contents = th_multiplayer_make_save_contents contents[:player2] = $game_player2 contents end def self.extract_save_contents(contents) th_multiplayer_extract_save_contents(contents) $game_player2 = contents[:player2] end def self.setup_new_game create_game_objects $game_party.setup_starting_members $game_map.setup($data_system.start_map_id) $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh $game_player2.moveto($data_system.start_x, $data_system.start_y) $game_player2.refresh Graphics.frame_count = 0 end end class Game_Multiplayer < Game_Player DOWN = Input::Y # S in Keyboard LEFT = Input::X # A in Keyboard RIGHT = Input::Z # D in Keyboard UP = Input::R # W in Keyboard ENTER = Input::L # Q in Keyboard RUN = Input::A # Shift in Keyboard def move_by_input return unless movable? return if $game_map.interpreter.running? if Input.press?(DOWN) move_straight(2) elsif Input.press?(LEFT) move_straight(4) elsif Input.press?(RIGHT) move_straight(6) elsif Input.press?(UP) move_straight(8) end end def update_nonmoving(last_moving) return if $game_map.interpreter.running? if last_moving $game_party.on_player_walk return if check_touch_event end if movable? && Input.trigger?(ENTER) return if get_on_off_vehicle return if check_action_event end update_encounter if last_moving end end class Spriteset_Map alias th_multiplayer_create_characters create_characters def create_characters th_multiplayer_create_characters @character_sprites.push(Sprite_Character.new(@viewport1, $game_player2)) end end class Scene_Map < Scene_Base alias th_multiplayer_map_update update def update th_multiplayer_map_update $game_player2.update if $game_player2 end end ------------------------------------------- Using that script, you can play 2 player co-op. You can either share using a keyboard, or one of you could use a game controller that connects via USB (I recommend xBox360 controller for this). Do note that the script isn't perfect, but it'll get the job done!
  12. Thanks for welcoming, and as far as your question, I started with R2K3 because I received a copy of it a while back (Legal mind you, I am bilingual), but as of late, I decided to buy a more recent version of RPG maker for the reason that from what I could tell, people really liked VX Ace, as well as it seemed that most people frowned apon using R2K3, which made it difficult for me to find places where people were willing to help me test out my game. It's too bad that the RPG makers can't open projects from previous makers, the process to converting the game from one maker to another will be a nightmare T-T .
  13. Hi everyone! I'm new around here, but I've been using R2K3 for game making for about 9 months, as well as recently getting RPG VX Ace just this week. I am looking forward to being a part of a community that shares my passion for game making!
  14. Thank you for your feedback so far. I see you point with the need of graphics for some of these events, as a flash of light can only go so far. I do have a teleporting graphic in the works, but I really should look into making some graphics for attack scenes. Thanks for the advice! Also, I've got to ask, even though you aren't very far yet, has the game been enjoyable to play thus far? And building off of that answer, what could I do to make the game more enjoyable thus far?
  15. First of all, I want to thank you for taking the time to view this topic. This is my first RPG, so any and all feedback is highly valued. -------------------------------------------------------------------- Download: http://www.mediafire...n_Alpha_2.0.zip (Make sure you already have the ACE RTP!) ------------------------------------------------------------------ The Era of Perfection takes place on the fictional planet Koroa. Koroa is composed of five continents. The laid back Kargeth- The eternally warring Holthehaven- The infinite jungle reservoir of Tyria- The global metropolis, Falter- Lastly, the frigid Glacia. ---------------------------------------------- STORY: Over a thousand years ago, the world was prosperous, thriving in the Era of Technology. This lasted until machine finally began to question its existence, and by extention, its loyalty to man. A great war broke out bewtween man and machine. This war lasted longer than any could remember. In the end, a legendary hero silenced the war forever, and man had regained their footing. However, the world laid in ruin. As the world rebuilt itself, the past was buried along with the memory of the legendary hero. And so came the Era of Magic. The hero of the story, Merric, and his close friend Maria leave their peaceful lives on Ridge Island to save their childhood friend Alyssa from a mysterious Falterian general. During this, mysterious nightmares inbued with dark magic are spreading, and Merric attempts to dispel these nightmares. And so a new piece of the puzzle forms as coincidence and incident are interconnected. Yet there still remains a huge hole in the mystery. ------------------------------------------------- Images: --------------------------------------------------- MAIN CHARACTERS: Merric: Merric is the heroic role model that dispels the darkness in the world. However, he is an amnesiac. His only memories are of his life on Ridge Island. As he searches for Alyssa his magic grows stronger, and soon enough, his memories start flooding back.... Alyssa: A mage-to-be, Alyssa is Merric's closest friend. She is fun-loving and careless, but quite violent, in contrast to her initial appearance. She had met Merric as she came to Ridge Island in search of light magic training. Maria: Maria was a gifted and loved child of a wealthy family. She lived with her Grandmother until she could live on her own on Ridge Island, meeting Merric and Alyssa. Maria studies white magic, but can be rather clumsy reciting spells, creating disastrous effects. True: Born and raised a Falterian killer, she and her brother left north to Imperial City in Kargeth to appeal for more troops. Her brother, Wallace, betrayed Falter for his own beliefs, attempting to leave to Holthehaven, and was captured by Falter infantry. He was executed, and his only family, True, was exiled. True coldly ignores reality and searches for a way to bring her dead brother back. Jay: Jay is an utter lunatic that stalks Merric and crew for no given reason. She puts everyone in harm's way, and saves them from death at random. She claims her goal is world domination, and clearly demonstrates her evil intentions through ruthless displays of dark magic. Everything is trivial to her, including her own life. Xane: Xane ruthlessly places countless people within nightmares imbued with dark magic for his own unknown reasoning. He speaks indirectly with Merric, and seems to have some ties to him. Divinius Serram: The Great Mage that guided Koroa with his wisdom long ago. Nobody knows what happened to him. Features: -An enticing storyline that both capture the essence of seriousness and humor -Classical RPG with various new mechanics to keep things fresh -Some of said features include Alchemy, Cooking, Crafting, Enchanting, among various others -Many in-game references to other games. How many can you find? -This is to imply and build on the fact that many different video games took place on the same planet. -Many hidden side quests. -Many of these quests offer highly valuable items and knowledge as rewards. -An iconic quest throughout the game is to find 100 of a particular object. -Challenging but not absurd gameplay. -Language kept PG for our younger players. -Characters rich with backstory -A building system that allows you to build up various structures for various rewards and perks. -A pet system (In progress) Other: I am currently looking for some people to do a let’s play of the game so far (And hopefully future updates). This will not only get the game more well known, but also give me valuable Intel for how to continue making the game. If you are able to do so for me, I offer the fallowing in return: -Your username in the credits of the game, as well as advertisement of your lets play on the official “The Era of Perfection†website. -A NPC in-game appearance of yourself! -For this one, you can either send me some info (Name, Sprite, Face sprite, ext.) of the character you want seen in the game (cannot be a character from an existing franchise (Nintendo, Marvel, and ext. They could be from your own game, through!). Otherwise, I’ll make a character for you! -Of course, you could choose not to have a character appear in-game if you so wanted to. Known Bugs: -The intro cut scene can get humorously buggy and mixed-up if you click too fast. This is easily avoided by not rapid-clicking through the scene, and has no negative side-effects either way.
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