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zahraa

Member
  • Content Count

    472
  • Joined

  • Last visited

  • Days Won

    14

zahraa last won the day on March 28 2022

zahraa had the most liked content!

About zahraa

  • Rank
    Phuck The World ;D
  • Birthday 11/20/1998

Profile Information

  • Gender
    Female
  • Location
    Wonderland
  • Interests
    Listening to Pop/Rock music
    Playing/Developing the best RPGs ever ;)
    Sleeping

Contact Methods

  • Skype
    Me.Zahra

Engines I Use

  • RPG Maker XP
    Yes
  • Unity
    Yes

Engines

  • Prefered Engine
    Unity
  • Engine Level
    Getting There
  • Class Title
    Writer
  • Other Skills
    Mapper
  • Project(s)
    Black Butterflies

Recent Profile Visitors

11,225 profile views
  1. I love you GDU <3

  2. Thank you very much for creating this website, it literally changed my life. I hope you keep creating wonderful stuff like GDU! and I am looking forward to the history. I wish you the best and happiness
  3. Welcome to GDU Hassen! I hope you have a good time!
  4. Awww good old memories... anyway, um, In order to make that script work for the Skill window, you should make sure that it refers to Scene_Skill instead of Scene_Menu. Copy and paste this script above the one called Main class Window_Base < Window alias :zahraa_skill_init :initialize unless $@ def initialize(*args, &block) zahraa_skill_init(*args, &block) skill_opacity? end def skill_opacity? return unless $scene.is_a?(Scene_Skill) self.back_opacity = 160 self.opacity = 160 end end class Scene_Skill alias :zahraa_main_map :main def main @background = Spriteset_Map.new zahraa_main_map @background.dispose end end And for the second thing, First change the variable called @column_max in Window_Skill from 2 to 1. Then go to the section called Draw Item. You will see two lines: x = 1 + index % 2 * (155 + 32) y = index / 2 * 32 Change them to this: x = index y = index * 32 That's it. Have a nice day!
  5. Hello there, Thank you for reporting this bug and I am sorry that you had to deal with it. I am going to fix it as soon as possible. However, it does not affect the gameplay since you can not cross the bridge anyway. You can keep playing! Have fun!
  6. Welcome to GDU, Box! :)
  7. Hello :>

    1. Polraudio

      Polraudio

      Hey hey long time no see.

    2. zahraa

      zahraa

      yep yep hope everything and everyone is ok, congrats on the Discord bot btw

  8. Hello Marsia! Welcome to the site. You can also make a gamepage for Mundo Sangre here on GDU :) good luck and have fun!
  9. good to see you back :) looking forward to your new projects omg omg my resurrection spell is working :D
  10. *casts resurrection spell on GDU community*

    1. Tigurus
    2. Bob423

      Bob423

      omg, you can't just walk in here and perform human transmutation like that.

    3. Polraudio

      Polraudio

      Didnt work for me since i didnt leave XD.

  11. hello Ken :) good luck with your game. I checked it out, it looks nice!
  12. I'm not quite sure how it is in VX, but I remember having the same problem in XP. I decided to use Global switches instead. You'll have to use a switch for every troop of enemies but it's not really a big deal and it can easily solve the problem. Also there are so many switches available so don't worry about not having enough of them.
  13. of course the lightning effects are awesome, They make the maps look very realistic (btw are those pics from moonpearl's lightning system?). I believe it's worth the time to add lightning effects to every map in your game. I haven't ever played an RM game featuring a great lightning system so I guess it's kinda unique. and I think it'll be even better to combine it with a day/night system.
  14. can't understand my own code D:

    1. Show previous comments  1 more
    2. Bob423

      Bob423

      Use comments more.

    3. Marked

      Marked

      Good call big B.

    4. zahraa

      zahraa

      jeez I thought it's a waste of time ^^'

  15. yeah like I know what I'm doing

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