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RPG

Member
  • Content Count

    33
  • Joined

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About RPG

  • Rank
    Member
  • Birthday 12/20/1993

Other

  • Referer
    Sniper308

Profile Information

  • Gender
    Male
  • Location
    In the RPG Zone
  • Interests
    FL Studio 8, SAI Paint, Adobe Photoshop 7, Music, Friends, Collaborating in Projects, Anything artistic or hands on

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Expert
  • Class Title
    Eventer
  • Other Skills
    FL Studio 8, SAI Paint, Adobe Photoshop 7
  • Project(s)
    What A Life! (Alpha v1.6)

Recent Profile Visitors

1,629 profile views
  1. Epic game, I wish I got to fight Hannibal. :C
  2. I agree with this, I'm just being a lazy programmer attempting to see if I can implement 3D with RMXP or even getting this particular game to work without having to learn any more tools. Seeing the demo that demonfire created made me really want to push the limitations for RMXP. True, then let me try to explain more by explaining the game itself. The game I'm trying to replicate uses the "block system" which allows you to stack up to the possibility of 8 blocks (2x2x2). Think of Minecraft where you are given the ability to place blocks or materials anywhere at any given time. This is similar except for the fact that this old game only restricted you to such possibilities as the (2x2x2). The games goal is to create your army and destroy the other opposing teams. Say if I wanted to build another partner to join in, I must stack 1 block on top of another (1x2 vertically). Then I can "break" the following boxes and thus, summon another partner. This also applies to weapons and vehicles. Multiple System Capping Weapon Overlap Red vs. Blue Blocks Physics Creating & Destroying Pulling I hope the following above, answering zero's post explains what I wanted the blocks to do. As oppose to how it's made, that can be debatable. If someone were to create something like this without having me do it, then it's their choice practically. The way I've seen it made was using RMXP's 3 layered map. The bottom layer as the bottom part of the box's texture. The 2nd layer is the sides of the box. The top layer is the top texture. But of course this was the level design and not the box themselves. For creating a 3D box itself with texture, I'm sure it wouldn't be hard to create a box and then just use 1 picture as it's texture for all sides of the block.
  3. I guess an example picture should be in order. We all know (or should know) that 3D consists of 3 Dimensions: X, Y and Z. In the picture below that is shown how it works. With that said, the block system works just as easily as it sounds.....by stacking them in any way of those order. I asked for a 2x2 which looks like and is labeled as "Full Space Used". If you watch the video that was given, it shows the characters using "blocks" or "crates" to create their weapons, vehicles and other companions. The "blocks" are shown as yellow boxes with either red or blue outlines around them. How they use it is what I need. Rendering is not hard. It is possible to make a game in 3D using RMXP believe it or not. Take a look at this topic which is another topic from another site about it. I recommend you download the 2nd release. http://rmrk.net/inde...p?topic=32921.0 make sure to read everything as this demo locks your computer up and can only be unlocked by pressing both CTRL + F4 to quit. To Senior: It's alright, I got a bit of it. If I were to convert that into RMXP logic I would suppose it would make sense if I set each of the 8 blocks as a switch. I can check with conditional branches to see if the block in that position in either [On or Off] or [There or Not There] and use picture possibilities. Example: 1-4 are the lower half of the stack pad. 5 - 8 are the top half. Red Base Block Pad 1: [On] Red Base Block Pad 2: [On] Red Base Block Pad 3: [Off] Red Base Block Pad 4: [Off] Red Base Block Pad 5: [On] Red Base Block Pad 6: [On] Red Base Block Pad 7: [Off] Red Base Block Pad 8: [Off] This basically means that we have 2 blocks on the left side, bottom half and 2 blocks on the left side on the top half on top of the bottom half, also known as the 2x2 portion. If say had 1 block on top and there wasn't a block underneath it then I would probably do something like: if block 5 is [On] and if block 1 is [Off] then change the switches from 5 to [off] and 1 to [on] (so it's like a physics effect.)
  4. Hey everyone, RPG here again with another riddle that has stumped me so I came here to ask you all for some help. Now this time it's something a tad unusual to ask (nothing newbie related) but I am trying to revive and old game of mine known as Team Buddies. To give you a fair moment to staying on the same level as me, I present to you a quick "Let's Play" video on it's simple game play. Now I'm sure by now you know what I'm about to ask. I need help developing that block system right there that allows you to stack blocks in any way possible with the 2 width x 2 height x 2 length. There's always ways to do it with scripts but I also like to get around it with events and what not. (At this point I'm not sure which way is even easier.) Solutions Solution 1: Scripting Solution 2: Eventing + Call Commands Besides that I can practically do everything else like all the HUDs you see there and I guess I can use some form of battle system with that. Thank you all who read this for taking up your time and I hope you get back to me. PS:The radar would also be helpful but that's not the issue at the moment.
  5. I hear ya, I played FF, Legend of Dragoon, and Wild Arms myself. Those were great times. xD I heard FF13 was rather tedious with mandatory side missions to continue on with the main mission. I would've thought the "new" battle system they had would've been the more entertainment for the game. I've only played the FF13-2 Demo so I'm a tad clueless. Same with me, I want to revive an old game of mine but it's a tad tedious on it's own. Well yes I have only ever used XP and never VX or ACE but that doesn't mean I can't help with making graphics. Your game seems rather interesting and I would be glad to help. I'll send you some examples of my work in a bit, it's a tad late right now. (3am in the morning lol)
  6. So it has come to my conclusion that I want to be involved with the next type of game that will have a sort of little fame and be well known. (Don't we all want something like that for our games?) And obviously the odds of doing everything with a 1-man team isn't good enough or more time consuming than it should be. By teaming up, production will be cut down greatly in specific categories and the results will be much greater in a faster amount of time. So below I take interest in asking you my fellow gamers these specific categories. To Developers To Audience My Final Things To Say And that most certainly is a thank you for reading all of this or even a bit of this. Even replying to this is a big thank you. Just let me know what you guys think about for the audience questions. Just post them below and clickity clack a specific message to me if you don't want others to know what you think. If you have questions for me or even anything to say I'll reply ASAP to ya. Thanks guys and I will see you guys later on new posts or replying on other posts.
  7. Thank you very much! I also didn't notice until I was adding and checking my other scripts. I'm also using your hunger and thirst script too! (Which btw was released 2 days from now, exactly 2 years ago.) So I also thank you on that as well!
  8. Oh wow that was fast and it is indeed efficient! I thank you once again. And yes i would like to change its attributes since it gets in the way for one of my graphics.
  9. Couple of minutes?! Well sure then if it's that quick. I was thinking of possibly toggling the actual window so that you only see the gold value (if you used it in game yet). But yeah go ahead I'll be very thankful for your help and not having to waste all the time trying to figure that out.
  10. Odd...it doesn't work......adding that to the list of failures for me.
  11. Hey guys it's RPG again. A quick question to anyone who knows their scripts better than I. I'm great at just about everything in RMXP but scripting. ( I never really bothered to learn it's syntax that much....) Below I shall show you a simple script made in the description inside that simply displays a small box with your gold in it. (I prefer to have my gold on screen rather than having to open the menu up to look.) As labeled below, calling a script with Gold_Window.hide will hide it. After a million attempts with: Gold_Window.hide Gold_Window.unhide Gold_Window.show Gold_Window.true Gold_Window.false Gold_Window I am curious to how you unhide it. Anyone know?
  12. Yes of course thank you very much! Edit: I obviously forgot to mention that I set it as an "animation" so it phases through all of them and still gives the player enough time to look at every single one of them.
  13. Yes Broken, if you look actually, in the first post. I just put up an example of an animated one. c:
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