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SpriteZilla

Member
  • Content Count

    34
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SpriteZilla last won the day on March 22 2013

SpriteZilla had the most liked content!

5 Followers

About SpriteZilla

  • Rank
    Member
  • Birthday August 11

Other

  • Referer
    google

Profile Information

  • Gender
    Male
  • Location
    LV-426
  • Interests
    Killing baddies.

Contact Methods

  • Facebook
    N/A

Engines I Use

  • RPG Maker XP
    Yes

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Spriter
  • Other Skills
    making tilesets and graphics.
  • Project(s)
    Omega Star (NES Style game)
  1. Just what the title says. My first demo http://www.gdunlimited.net/gacp/83/downloads hope you like it. Please, feedback is highly encouraged. Thank you and enjoy the game ^___^
  2. Oh sorry guys about the quadruple posting. My bad.
  3. Yes I did. Like in one of the FF games. Maybe FF4? 1) Hey thanks! It worked. That is freaking awesome. 2) I have added a defend. Haven't seen them perform one yet. I keep killing them too soon lol. 3) It was an ability in one of the FF games where the caster would "Cover" an ally with his body thus taking the damage himself. Pretty nifty skill. Thank you for your help. Thank you so much for your info. Now that you mention I do remember that in the Basic section. Man, I spaced that one lol. Thanks again. Yes. Please use the edit button next time, unless it has been three or more days, instead of double, triple, and quadruple posting. :ok:
  4. 1.) My first question is about the defend (or guard ability). I'm using Rmxp. I want to know if I can add an animation to a guarding actor. If so, how? Sick of seeing that white blink effect! 2.) Is it possible for enemies to guard? 3.) and lastly, I have been scouring google for Cover ability scripts to no avail. Any Ideas guys? P.s The first two requests are more important to me than the third. Thanks for any response given. Good day guys!
  5. As the title above states. I could really use a zoom script. My sprites look too small and I want others to see the detail i put into them. I know it's probably a lot of work but I think a lot of people could use this not just me. Thanks for the replies guys. I'm editing this to ad pics right now. Thanks. Bye 4 now. Oh yeah, I found a script that will zoom the sprites. Is it possible to alter this script to zoom the map in as well. Here is the code. Credit goes to Neo-Bahamut. I didn't make it, I just want to alter it. class Sprite_Character #von Neo-Bahamut >:3 # Alle Charaktere (true) oder nur der Spieler (false) ? Zoom_AllChars = true # Zoom-Stufe am oberen Bildschirmrand (in Prozent) Zoom_Top = 200 # Zoom-Stufe am unteren Bildschirmrand Zoom_Down = 200 # ------------------------- alias_method :nb_aliasmethod_smallzoomaddon_spritecharacter_update, :update def update nb_aliasmethod_smallzoomaddon_spritecharacter_update update_nb_zoom end def update_nb_zoom return if !(Zoom_AllChars or self.character.is_a?(Game_Player)) y = self.y dif = Zoom_Down - Zoom_Top per = y / 480.0 zoom = (Zoom_Top + (dif*per)) / 100.0 self.zoom_x = self.zoom_y = zoom end end Here's what the sprites look like. http://gyazo.com/d0adc3b0d18ad1a944b23e3ed5c6e831 Edit : 1/22/2014 Hello guys. Thank you all for the feedback but I felt i should let everyone know I ended up using the one by Neo-Bahamut and just got rid of my battle system because it was having problems with the zoom script. So mods I guess this is solved. Thanks for your help everyone. As a side note, I'll be posting a demo soon of my new NES style rpg game! Later guys. Edit : 7/17/2014 Okay guys here is the one that works for the characters on map. class Sprite_Character #von Neo-Bahamut >:3 # Alle Charaktere (true) oder nur der Spieler (false) ? Zoom_AllChars = true # Zoom-Stufe am oberen Bildschirmrand (in Prozent) Zoom_Top = 200 # Zoom-Stufe am unteren Bildschirmrand Zoom_Down = 200 # ------------------------- alias_method :nb_aliasmethod_smallzoomaddon_spritecharacter_update, :update def update nb_aliasmethod_smallzoomaddon_spritecharacter_update update_nb_zoom end def update_nb_zoom return if !(Zoom_AllChars or self.character.is_a?(Game_Player)) y = self.y dif = Zoom_Down - Zoom_Top per = y / 480.0 zoom = (Zoom_Top + (dif*per)) / 100.0 self.zoom_x = self.zoom_y = zoom end end AND Here is my own edit of the script that works for battlers. class Sprite_Battler #von Neo-Bahamut >:3 My edit :D # Alle Charaktere (true) oder nur der Spieler (false) ? Zoom_AllBatts = true # Zoom-Stufe am oberen Bildschirmrand (in Prozent) Zoom_Top = 200 # Zoom-Stufe am unteren Bildschirmrand Zoom_Down = 200 # ------------------------- alias_method :nb_aliasmethod_smallzoomaddon_spritebattler_update, :update def update nb_aliasmethod_smallzoomaddon_spritebattler_update update_nb_zoom end def update_nb_zoom return if !(Zoom_AllBatts or self.battler.is_a?(Game_Actor)) y = self.y dif = Zoom_Down - Zoom_Top per = y / 480.0 zoom = (Zoom_Top + (dif*per)) / 100.0 self.zoom_x = self.zoom_y = zoom end end Note: These both work with the Default Battle System. I have no idea if they will work with another one. Try it out and see. Peace and Enjoy !!!
  6. No Problemo dude. :thumbsup:
  7. What's up. Ok, so this is the closest script I could find to do what you want. http://www.atelier-rgss.com/RGSS/Battle/Script_Bat23_Code.txt You have to paste that above main. And then go to Element names in System (Tab all the way to the right side) in the Database and add an element called Shake (You must spell it just like this!) Then make a skill that your enemy will use. Finally, simply check the shake box on your skill under element and in the Enemies tab give the enemy the skill that has the shake element attached to it. I don't know if it will work with other Battle Systems but I tested it and it does work with the Default Battle System. Enjoy! P.s. Give creds to MOG this is NOT my script. Thanks. Peace.
  8. Did you ever get any help with your request?
  9. Hey are you using Tankentai or Atoa's script ?
  10. Thanks a lot guys. Yes I did make them. Glad you like them. I have another version of the same guy with some crazy armor and blonde hair. Check it out : Edit: Better Shading. http://gyazo.com/4d0...88e980f372f8afd Edit: More Variations. http://gyazo.com/a9a...7abc3628446d48e Halo Style. http://gyazo.com/34ec91e5a1c9232e5dccb81aa2721d80
  11. This was a post i tried to delete. Sorry for double posting.
  12. I'm just curious if anyone thinks these style sprites would look good in an RMXP game? Please comment below. Bye ^__^ http://gyazo.com/2b86a233604d0c8a0193fcaaf90b368e Size is 64 by 64 pixels
  13. Sweet. I can always use a little help with eventing. While I'm here I guess it cant hurt to inquire a bit eh? LOL. So anyways, I want to have more lifelike NPC's for example : when they walk then stop and blink and maybe punch some keys on a cpu. Idk just suggestions but I'm not sure how to do this...Although I'm sure it can be evented. Somehow. System : Rmxp Battle Script : Enu Tankentai ver 2.2 Update - July.15, 2012 - Nothing? Anyone?
  14. Hey this isn't the same script as Atoa's CBS is it? And if not can someone link me to it please?
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