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NightmareFelix

Member
  • Content Count

    62
  • Joined

  • Last visited

1 Follower

About NightmareFelix

  • Rank
    Advanced Member
  • Birthday 04/13/1989

Other

  • Referer
    interwebz

Profile Information

  • Gender
    Male
  • Location
    Jeffersonville, IN
  • Interests
    Oldschool Industrial, all things scary, beer, cheese

Contact Methods

  • Facebook
    facebook.com/verminoid

Engines I Use

  • RPG Maker VX Ace
    Yes
  • RPG Maker XP
    Yes

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Eventer
  • Other Skills
    Mapping, Spriting, Composing
  • Project(s)
    "Hollow Creek Stories" Series

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  1. Hi, folks. I'm running into a bit of a scripting clash that I'm not entirely sure how to fix or what's causing it. I've been using Kellessdee's Dynamic Lighting script for ages, but in certain areas where I've got a lot of events there's tons of lag. So I added Near Fantastica's Anti-Lag script, and it works great. EXCEPT that there's something wrong in regards to refreshing the page while scrolling, and the dynamic lighting effects no longer scroll with their respective light sources, they just stay put on the screen.
  2. Hollow Creek Stories: Felix's Nightmare After a lengthy development cycle and a strange sort of release purgatory, I finally present you with Black City Studios' flagship title, Hollow Creek Stories: Felix's Nightmare, now available to play for free in its full game format! What lies within? On the trail of a deadly serial killer, a small team of special investigators find themselves stranded and separated in a deserted estate that houses many dark secrets and dangers. Can they save the life of a lost child and solve the mystery, or will they become the next victims? And what will they learn about what their teammates will do to survive? You're not finished here yet... A single-character turn-based engine puts you alone against the horrors of the Weston Estate, with its complex puzzles, deadly monsters and long-forgotten secrets. A survival-horror structure makes you weigh gaining experience and clearing rooms against the threat of death or wasting your limited ammunition and health. Find out if you have what it takes to survive. I KNOW YOU To learn more about this game, more screenshots, character descriptions, and its finer details, check out the page under our Games tab right here at gdunlimited. I'll even link ya! http://www.gdunlimited.net/games/hollow-creek-stories-felixs-nightmare/home But for those of you who just want to cut straight to the meat of the game, DOWNLOAD IT HERE!!! https://dl.dropboxusercontent.com/u/31107893/HCSFN.zip And thanks for reading. Any feedback, reviews, bug reports, etc. can be sent straight to me and will be greatly appreciated, or you can just ask questions or whatever right here in this thread.
  3. I was just exploring and building a game page when I ran into some connection problems with my router. I'll finish that up before long. This site is really impressive these days! Thanks for warm welcomes!
  4. Hi there. Most of you probably don't remember me. In fact none of you probably remember me. I was last on this site maybe 2.5-3 years ago, just around the time it changed from rmxpunlimited to gdunlimited. I'm stopping back in because about a year ago I finally finished the rmxp project I took five years to make, and I wanted to drop in, share the project, and talk RPG Maker. I've finally gotten VX Ace and haven't quite decided if I want to stick to RMXP for the sequel to my project or not, and a lot of my scripting and events knowledge is incredibly rusty, so I figured if I need to discuss that sort of thing, why not come back to the community that helped me so much in the first place? In the wake of finishing a big project, I'm sitting around WANTING to build games but lacking a bit of direction. The game I was creating was a survival horror title, and I got RIDICULOUSLY great help in very large amounts from so many people here both on the forums and on the chat room, all of whom are actually thanked in the credits of my game since I took a note down every time someone helped me. So if you've been around awhile you might be there. But this threat isn't about my game (that's for another part of the forum), it's about me saying hi again, reintroducing myself, and making sure you all know that I came back here because this is one of the single most helpful and friendly communities to which I have ever belonged, and I'm just not half the game maker I could be without you guys and your support!
  5. Well, I'm going to start lurking it whenever I'm online. For funs!
  6. Dude. 3 freaking lines. Thank you so much. I really don't know why I didn't think about Input.update.
  7. Below is a chunk of my "Scene_Title" page. I have added this just under the creation of everything in the Scene_Title class and before the Main Menu appears. This script is supposed to make 3 splash screens that fade in on an effect; (one for RMXP, one for my studio and one for Bon Ink) and they're supposed to be skippable by pressing the action key. But the skippability seems really inconsistent and I just can't figure it all out. Someone please read over it and tell me what I"m doing wrong. sprite = Sprite.new sprite.bitmap = RPG::Cache.picture('rpg maker xp') Graphics.transition(50, "Graphics/Transitions/010-random02") count = 0 while count < 150 # 5 seconds break if Input.trigger?(Input::C) Graphics.update count += 1 end Graphics.freeze sprite.dispose # BGM $game_system.bgm_play($data_system.title_bgm) sprite = Sprite.new sprite.bitmap = RPG::Cache.picture('blackcity1') Graphics.transition(50, "Graphics/Transitions/010-random02") count = 0 while count < 200 # 5 seconds break if Input.trigger?(Input::C) Graphics.update count += 1 end Graphics.freeze sprite.dispose sprite = Sprite.new sprite.bitmap = RPG::Cache.picture('bonink') Graphics.transition(50, "Graphics/Transitions/010-random02") count = 0 while count < 200 # 5 seconds break if Input.trigger?(Input::C) Graphics.update count += 1 end Graphics.freeze sprite.dispose @sprite = Sprite.new @sprite.bitmap = RPG::Cache.title($data_system.title_name) Graphics.transition(50, "Graphics/Transitions/010-random02") s1 = "New Game" s2 = "Load Game" s3 = "Quit"
  8. Hello. I am NightmareFelix. I make scary games. I will pressure you to be active in the chat, because that's the environment I remember in the golden days of this fair website and I consider it the best way to get help from the more experienced members.
  9. EVERYBODY GO TO CHATTTTTTTT

    1. ShinGamix

      ShinGamix

      sorry been absent from chat. been too sick lately to keep up with the pace.

  10. There's a lot of types of ambient creepy music. I would need more background for what's needed to make some.
  11. Where is the GDU chat full of people when I need scripting help, chances to show off, and people to banter with whilst I work? That chat used to be hoppin' back during the RMXPU days.
  12. I'm doing some finishing touches on my own project, but it's not enough, really, and my next big thing is kinda in the brewing stages. So... if anyone has a map they need finished, or a cutscene or some other triggers made, database editing, or even a song composed... I'm kinda on a work binge today. Throw it at me, I'd love to see if I can help.
  13. GDU should have a way for us to post images in our profile feed. So I can wave my screenshots around and beg for attention.

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