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Calamity

Member
  • Content Count

    11
  • Joined

  • Last visited

2 Followers

About Calamity

  • Rank
    Newbie
  • Birthday July 12

Other

  • Referer
    Kellesdee, Youtube

Profile Information

  • Gender
    Male
  • Location
    Norway, Oslo

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Expert
  • Class Title
    Level Designer
  • Project(s)
    Atelier Story: Trigger Cards (Official Title)
  1. psstt...lol i didn't know really, please do not think badly of me lol :) while I have to agree that you're map on the last page was quite awesome, the simplicity and effects you used make for an eye delight, but I am not the biggest fan of Breeze anymore, I used to like it, cause it seemed so uniqe (it is uniqe btw) but now I want to make my own mapping style, showing off some sort real nature mixed with machine/human like creation. (I did not mean I wanted to create custom tileset, this tileset is by Lunarea and Celianna all credit to them, I just want my own type of style) :) I always try to randomize things as much as possible. I read your line which said: Make a little more room and spread them out and don't make them SQUARE!, my answer is: that's what I wanted with the second screenshot ( the map shown ), it is quite open, and leaves alot of room for exploration. the biggest agreement I have with you is: What stuck out to me right away was your square bodies of water, I agree 100%, I will try to change that thanks for the feedback LaDestitute :D
  2. ----New Input------ I've been working on my concept game quite abit this summer, but today I finally managed to create it's Official Logo, and Official name, it took some thinking and decisions had to be made, but in the end it ended up great. - I have finally managed to create an window message picture, I use common events to create the looks of the pictures, I still have some changes that has to be made, mostly because there is something I am not quite happy with just yet. I have created two new parrallax maps, one for the main town of the game, the main town has about 5/6 parts and about 2 of them are done, other than that here is the new screenshots: Currently: trying to edit the sideview ATB whom is going to be used in-game, aswell as I have a gallery I have to attend to, and editing the Menu system aswell: "wish me luck" :D, PS: that hud you see in the first Image is from an Action movement system created by i think it was "Miguel" he was called, either way full credit to him for making such an awesome system, aswell as I would like to promote his system in the game I am making...It features an all new compass system which will make traveling alot more fun :) and the features it allows me to have such as 8 directional movement is amazing :), If anyone is interested in assisting the game; just pm me
  3. ----New submission: So I wanted a travel system and I wanted a world map , so i did some parrallax mapping and came up with an idea on how to mix the element of RTP and world travel, i didn't want the usual, so I went with a "new" type of travel...it isn't anything special, but I just hope it appeals :) [Not final logo] The top text where it says: Niflheim is to tell which world part you are in, and the logo next to it, is the symbol of Niflheim, Why exactly that is the symbol will be explained in the topic ( if i ever create one) The bottom text says: Heaven of Mana, which is the current map you are in, Heaven of Mana has about 2-3 parts, and this is the first part :) The monsters on the side are overworld monsters whom you can approach and fight (battle system is not yet clear), and the directional pointers are to show where you can enter a "map" changes to be made: The forests on the side are going to be better mapped with parrallex mapping, this was a quick example to show how it was supposed to look, the monsters will be random encountered on the world map, a world map system to show how close you are to random encounter :)
  4. Rgangsta; welcome to the world of parrallax mapping lol :D, no just kidding, but seriously looks good, just continue adding trees and such, looking forward to see the full product :)
  5. Crimson: dude i love those lightning effects, they look really awesome, or atleast that is my opinion. and you're sprite looks awesome ( i kinda stalked you and watched as how you progressed as a spriter lol :) ) the sprite looks awesome good work, it will be fun playing you're game.
  6. Thank you guy's im glad you like how the project looks :), makes me want to work even further and harder on it :D Crimson: I really love what you did with the windows (for some reason i've never tried any of those type of effects before :) ) I really see you're getting good at it, i reccommend messing around with photoshop, with the grid system it is like mapping generally. the bar overall looks really good, a nice looking place to take a break :D PS: isn't funny how awesome maps rmvx can have using parrallex mapping, the thing i always hated about RMVX was it's maps, but with parralllex mapping i love it ( just that it takes time to produce )
  7. I gotta say you're mapping looks really awesome (Crimson), i've seen you're previous posts, this is just as the others; one word: AWESOME!, continue with you're work, would love if you used rmvx, so i could ask you to join my project, damn!. Hello, for the first time ever, i actually present a game to an other community than RRR, i would like to post a "scan" of my game, as said it isn't in fully development, it is a spare time thing, but i hope you enjoy the "scan", it is pretty large, so i put it in a spoiler
  8. speaking of RMXP experience...you're maps right now are mediocre, i recommend watching some youtube tutorials by Willowsidhe, that is how i learned to map in RMXP. You're maps aren't bad at all, you just have to learn the generals in each map, such as forest, you should focus on adding the type of atmosphere you want, such as a dark forest, whom is supposed to look gloomy, should have some old flowers (which adds that "this forest is dead" feeling). just continue, you will be an awesome mapper in just a matter of time :D
  9. guess it's time to become more active .D

  10. Thank you both, i will definetly try out various of ways. I am currently adding various ideas to my concept game, and still in doubt of wheter using RMXP or VX but i love the things you guys are pointing out, i will most definatly try out the tips i have been getting.
  11. Calamity

    Reach the goal! how?

    I've been in many several project, my latest RPG was cancelled and i really want to finally finish an RPG. the problem is probably the visions i have and how hard they actually are to reach, but i was really wondering if anyone has any tip on how to stay away from "the cancelling cycle" PM or post here, anything would help really
  12. Hello i am "Calamity" and i am new to these boards, but i am not new to RMXP or RMVX. i joined this community to hopefully learn more about RMXP and RMVX, and hopefully colaborate with many of the cool members here. other than that "Hi"
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