Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

xTsukihime

Member
  • Content Count

    16
  • Joined

  • Last visited

  • Days Won

    2

xTsukihime last won the day on November 18 2015

xTsukihime had the most liked content!

2 Followers

About xTsukihime

  • Rank
    Newbie

Contact Methods

  • Website URL
    http://himeworks.com
  • Facebook
    https://www.facebook.com/himeworkscom

Profile Information

  • Gender
    Not Telling

Engines I Use

  • RPG Maker VX Ace
    Yes
  • Unity
    Yes

Engines

  • Prefered Engine
    RPG Maker VX Ace
  • Engine Level
    Good
  • Class Title
    Programmer / Scripter

Recent Profile Visitors

4,694 profile views
  1. How would you like it to look? Can you edit the image with your desired modifications?
  2. Hmm, I think there were some counter attack plugins over at RMW. For the party abilities I will explore some solutions for creating your own party abilities.
  3. Would you consider using Equip Slots Core? I would prefer to add more features to that plugin since I intend to use it as the base for all equip slot related functionality. Since you don't have other equip-related plugins it probably shouldn't cause too much issues.
  4. I came to the site and noticed a really long post since the author didn't use the spoiler tags correctly. Would it be possible to limit the number of lines shown? I generally like to just take a glance over the recent activity.
  5. Are you planning to use any equip slot related plugins? Or just the default equip slots?
  6. Here are some enemies that are using actor side-view sprites:
  7. Anyone have any battlers they would like to use in MV? I recently just wrote a plugin to use Holder's animated battlers.
  8. Is there a way for me to get notifications when someone posts a comment on one of my resources? It's hard to determine whether a comment requires my attention.
  9. Rather than "turning on and off" traits, would you settle for being able to add and remove traits?
  10. Oh, openRGSS. Someone sent that to me before I didn't know it was yours lol It's this one right? http://openrgss.org/
  11. I'm assuming you need to press OK to first select an actor, and THEN the "left/right/up/down" will actually move them around?
  12. . I think there's something really wrong when pure ruby is doing the same thing 10x faster than C code. Do you have that code somewhere?
  13. Oh, I posted the link to the tool, and not the page. That has been fixed. This is not a script. This is an actual tool that modifies the speed of the game externally. You can run any game and it will allow you to change the speeds. It is based on the work I did for unlimited FPS.
  14. The RM FPS Control is a simple tool that allows you to modify RM game speeds. You can speed up or slow down the game without having to actually modify the game yourself. You can choose any speed that you want, but remember that it only runs as fast as your machine can handle it. It supports the following engines: RPGMaker XP RPGMaker VX RPGMaker VX Ace This is useful for players that feel a game is a bit too slow. Or maybe too fast. Get it at Hime Works!
×
×
  • Create New...