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Runefreak

Member
  • Content Count

    51
  • Joined

  • Last visited

  • Days Won

    1

Runefreak last won the day on April 7 2011

Runefreak had the most liked content!

About Runefreak

  • Rank
    Advanced Member
  • Birthday November 21

Contact Methods

  • Website URL
    http://rpgcreation.net/

Profile Information

  • Gender
    Male
  • Location
    California, USA

Engines

  • Prefered Engine
    RPG Maker VX
  • Engine Level
    Expert
  • Class Title
    Eventer
  • Other Skills
    Graphic designs and a little scripting.
  • Project(s)
    RMVX - Flair's Vengeance
  1. We have 2 new affiliates, Planet Indie and RPG Maker Community! :D
  2. I plan on building up the new homepage this weekend and this time add new content to it often. @Marked Perhaps laziness? :P Even my own game I put on hold for now. I'm just not really motivated to work on it right now, plus I'm dry out of ideas. :/ I however didn't cancel it, and might continue it in the future.
  3. Been a little slow over at the site, hopefully I'll get some new content out for the site to bring more activity to the site, maybe? So, I thought I'd go ahead and update this topic, as I'll start to advertise the site to hopefully bring some traffic in once again. Alright so in other news, apparently our homepage is still online, but I can no longer update it with posts or sign in to my account at all. Turns out, my account for the host (which is 000webhost) was deleted. I honestly don't know why, and they didn't notify me why, so I'm planning on starting up an entirely new homepage and will update it more often than I have before. As for newsletters, after the site [hopefully] starts to pick up again and the homepage is finished our staff will continue the newsletters. That's all for now. ;)
  4. I like the list Magi. :D (Or Crimson? D:) On a side note, "Eventing a Stable System" was for VX, not XP. :o
  5. Hmm.. well, alright. :alright: I probably exaggerated a bit, I still appreciate the affiliation with them. :P In other news, this is a review made by a member of the review team over at ForumPromotion.net for RPG Creation. http://www.rpgcreation.net/index.php?/topic/546-rpg-creation-review/ :)
  6. I've been inactive on a lot of sites for awhile, but I'm back and noticed its been pretty quiet at RPG Creation. Hopefully more members come in soon? :)
  7. Congratulations to kellessdee. :D
  8. You have to press the "Attach file" button and let it load..
  9. 982 downloads

    Our first resource pack, our further resource packs will only be available on rpgcreation.net Includes: RPG Maker VX Battle Backgrounds & Recolored RTP Sprites by Runefreak Monster Sprites by blue_emerald777 RPG Maker VX Main Menu Evo by Crazyninjaguy
  10. Have you ever thoughtabout buying a domain name? (as in .com/.net/.org/etc)
  11. Thanks for the response. :) I was thinking of adding screenshots of the event page, but due to my laziness (even though I always like to write tutorials :P) I haven't done it yet. As for the tutorials app, sure, why not. I'll post this tutorial there. :lol: By the way, nice tutorial on pissing people off. :D
  12. Hey there fellow RMers, been awhile since I last submitted a tutorial. So I thought I would go with something a bit basic.. fishing! Since I include a fishing system in my upcoming VX game I thought I'd let you guys know how to make one too if you don't know. :3 So first of all head on over to the database and select the Items tab, when your there create 4 more empty entries to make your items. The first item you make is going to be a "Fishing Pole", you can call it whatever you want, a fishing stick, fishing rod, fish retriever, it doesn't matter~ Just set the stats to this, if you sell it at the store then put a price for it. After you have made your fishing rod, or pole, or whatever you called it, make 3 more items. One called a "small fish", "medium fish", and a "large fish". If you want to be specific you can call them like "Mackerel" or something. Here are the stats you should have for the three fish. If you want to eat them to heal your health or MP then include the health bonus, if not then don't add anything to that. (But what else would the fish be for?). Now that your items are ready to go, you are now going to event the fishing system! :lol: First thing is of course do it in water, and make sure the player can reach it, so it is probably best to do it by the shore. Now, give it an animation, like this one. And then set it to "Stepping Animation", "Direction Fix", and "Walking Animation". Then put a text box saying something like "There are fish in the water, would you like to go fishing?" and give the choices Yes or No. If they pick no, leave that section blank and for yes include a conditional branch. The conditional branch will only let you fish if you have a fishing rod (or whatever you called it..) in your inventory, if you don't then put a text box for no "You need a fishing rod to fish!". If they do have a fishing rod, then include the next command as a control variables. Choose single, and make a variable called something like "Fishing" or something. Then set it on random 0 through 15. Now insert a command for turning self switch A on. Now make a new event page that only activates when self switch A is on, make the graphic and and the movement the same. Now make the event page only turn on if the variable Fishing is set as 0 and up. This event page will be for you not catching any fish that time, insert a text box saying something like "You didn't catch any fish." Then turn off self switch A at the end of the event. The next event page you create will be with self switch A on and the variable Fishing set to 5 and up and a text box saying you caught a small fish, and then insert a command changing the item and giving the player a small fish (only 1, of course) and turning off self switch A. Make a 3rd event page with the same directions but instead the variable having set to only 9 and up, giving them a medium fish. And add text saying they got it, then turn off self switch A. The final event page will be all the same thing but the variable set to 13 and up, so they can only get the large fish on a very small chance. Give them a large fish, tell them they got it, and turn off self switch A. Finally, you got your fishing system finished with. However there can be a way so that when your finished with that spot it will disappear and you will have to find another area to fish, I will include that if anyone wants to know.
  13. I understand. Not really.

    1. kellessdee

      kellessdee

      i don't think i understand

  14. Like kellessdee said, I have W7 64 bit too and it works fine. Both VX and XP. ;)
  15. Haha well you can't expect them to talk about RPG's all the time. Plus, RPG Maker isn't dead. And neither are the communities. You have a nice site there, the theme isn't the best, but it's an alright site. Good luck with it. ;)
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