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isaacsol

Fully Animated Side View Battle System

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		   self.viewport.flash(timing.flash_color, timing.flash_duration * 2)		      end	        when 3		        self.flash(nil, timing.flash_duration * 2)	        end	    end    end    def x=(x)	 sx = x -    self.x	 if sx != 0	      if @_animation_sprites != nil		      for i in 0..15		   @_animation_sprites[i].x += sx		      end	       end	      if @_loop_animation_sprites != nil		      for i in 0..15		   @_loop_animation_sprites[i].x += sx		      end	      end	  end	  super   end   def y=(y)	 sy = y - self.y	 if sy != 0	   if @_animation_sprites != nil		 for i in 0..15		   @_animation_sprites[i].y += sy		 end	   end	   if @_loop_animation_sprites != nil		 for i in 0..15		   @_loop_animation_sprites[i].y += sy		 end	   end	 end	 super   end endend

I never used script before but there's one error that I don't know how to get rid of..

The last lines of the last script..

Edited by AMing

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It seems like the code is all messed up from the site upgrades over the years. The whole script is a complete mess.

 

I cant find that exact script anywhere else but i can find it without the side battle part. Im sure someone that knows battle systems can make it side battle for you.

 

http://rpgcreative.net/rpgmaker/scripts-62-combat-ameliore.html

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Yeah,demo link doesn't work.

i really like to use this script! please upload its demo again!

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Hey another noob here, i'd really appreciate it if you could tell me what the issue is in this line...

if $data_states[j].name =~ /^?X???b?v([0-9]+)(%|??)/

This is in the "new battles" bit

it says linee 335 syntaxerror occurred :(

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