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Leon

Equipment Alteration Script

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Equipment Altering

Tempering, Augmentation, and Branding

This script will separate each weapon and armor as individual items rather than group all of the same weapon/armor together.

 

Features

  • Tempering allows the player to increase equipment effectiveness, at the risk of breaking the weapon.
  • Augmenting with gems allows the player to add elemental and atk, pdef, and mdef to a weapon and armor. (Yes, attack on an armor)
  • Branding allows the player to add Stat enhancing abilities, as well as status attack and defense.
  • When renaming and adding a description to a weapon, it allows the player to use the FULL keyboard.

 

Instructions

1. Enter the needed values for weapons and armors in Equipment Alter Setup.

2. Enter the max number of characters for weapon name and description.

3 To call the Tempering, Augmentation and Branding window, use this in

Script... command: $scene = Scene_EquipAltItem.new

It will call up a scene listing all the equipment in one window, and

lead to the altering scene from there.

4. For experienced scripters, in your script, you can use this command to

call the window with a specific weapon:

$scene = Scene_EquipAlt.new(item)

Call the whole item, not the id.

5. Read the notes!

 

Notes

1.

Make absolutely certain that for each weapon/armor you input all 5 of the

stats in the setup. These are:

[temper_max, temper_increase%, gems, brands, temp_break]

in that order. These follow the following abilities:

 

temper_max - Maximum amount of times it can be tempered.

temper_increase% - % The item's Atk or Pdef/Mdef will increase.

gems - number of gems.

brands - number of brands.

temp_break - The % chance of the weapon breaking. Increases by this

value each time you temper your item. (ie: 5, 10, 15..etc)

2.

As of current, the 'Change Actor Equipment' command does NOT work! I am

working to correct this, but complications make it a tad dicey.

 

Screenshots

[spoiler=shots]

addthisgem.jpg

Brandit.jpg

Temperit.jpg

Breakit.jpg

or

Nameit.jpg

 

 

 

Demo

2shared (588kb)

Megaupload (588kb)

 

 

I want people to test this demo throughout, as I test it a little more before releasing the script itself. Please, break it!

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Way to go Leon! This script is AWESOME. I'm testing it out now and I love it. I didn't break the sword, though. Maybe because I didn't try :D . Anyway, I love this script!

 

599th post!

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I made a script like this 2 years ago, guys. Only problem was.. you couldn't get more than 1 of each weapon, and it was only for weapons. This one also has less features, but I find it more balanced, and works 10x better.

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Just try to break teh script. try and generate an error in any way you can. do anything outlandish. If I dont get an error any time soon, i will consider it finished.

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i tried this out, and couldnt find any errors except when i got a nilclass error, when i tried tempering the weapons, but i think thats just cause you have'nt added the data for the weapons to the script. anyways since i couldnt find any errors could you release this script, i really want it for my game.

flamemaster~

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This looks damn cool :clap: Imma test this out

 

Edit: Very clean and the only error I got was when I tried to temper the party's already equipped weapons (flame master already mentioned this however, I am assuming you haven't pre-coded every weapon) The only thing I can otherwise think of is when it says "Item NameBroke!" I would maybe add a space between the item name and broke, but otherwise nothing critical. Also I really like the feature where you get to name the weapon / set the description! Where else can you make a sword that is called Cool Sword and its description says pr0nz!

Edited by kellessdee

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