Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
  • 0
railfan101

Can you reset self switches when entering a map more than once?

Question

I have made the decision to attempt to include a hardcore mode in my game.  As such, I have also chosen to make almost all enemy encounters events.  This is probably a stupid choice, but I couldn't find a way to make random encounters via, and event, so this will do. 

 

As such I'm using events to make enemy encounters, I am using a self switch to turn off the encounter once the player has defeated the enemy.  I am also including a clause in the event where if the player loses, instead of going back to the last point in which the player saved at, instead the player goes to a designated map where they heal, and can go back to the area and try again.  My question is, when the player goes back to the area, is there a way to shut off the self switches on the events so the player can fight the enemies again, or would I be better off using multiple control switches?

 

 

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

I'm not quite sure how it is in VX, but I remember having the same problem in XP. I decided to use Global switches instead. You'll have to use a switch for every troop of enemies but it's not really a big deal and it can easily solve the problem. Also there are so many switches available so don't worry about not having enough of them.

Share this post


Link to post
Share on other sites
  • 0

You could also do a thing where the self switch only goes off once the player has defeated the enemy. So if the player loses, they can go back and fight that troop of enemies again.

Share this post


Link to post
Share on other sites
  • 0

You could also do a thing where the self switch only goes off once the player has defeated the enemy. So if the player loses, they can go back and fight that troop of enemies again.

That's what i was trying to figure out how to do.  

Share this post


Link to post
Share on other sites
  • 0

This is how I would do it:

 

-Make the enemy event (One enemy event per troop)

-First event command: Battle Processing

(whatever troop of enemies you want)

(Check off 'Continue even if Lose' or whatever it says)

 

-Under 'If Lose' make a transfer command that transfers the player to the heal zone

-Under 'If Win' do 'Self Switch A = On' and make a second event page with Self Switch A condition

 

And you're done!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...