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chaoz2030

Cut scene help

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Hello I need some help with a cutscene. I have never used this program before so any help would be appreciated.

 

I want a character named Lucy to dramatically appear on the screen using the Dark all 2 animation. In event one I have a switch activate. in event two the activation of the switch makes the character visible but no animation plays. What am I missing?

post-29864-0-73299700-1458836612_thumb.png

post-29864-0-54354100-1458836787_thumb.png

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Not sure what the issue is, but when making long cut scenes, try to keep all of it in one event. Makes it easier to edit later and you'll have fewer problems like this. Unless it's on different maps that is.

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Not sure what the issue is, but when making long cut scenes, try to keep all of it in one event. Makes it easier to edit later and you'll have fewer problems like this. Unless it's on different maps that is.

Thanks for the response. I only made another event after watching a few tutorials. I originally had it as one but the animations still do not work.

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Three possible things to take into consideration. (The 3rd one is actually a huge issue)

 

1. The Dark All animation is a screen-wide effect, so it's huge and may not aim directly at Lucy, or may go very far. Also, there might be nothing showing/appearing in the frames of the animation... for some reason. I doubt this is the problem though.

 

 

 

2. I see you are using a custom move route... BUT DON'T USE THAT FEATURE DURING A MAIN CUTSCENE!

The reason is why because when you have the scene set to autorun, it will not run the custom move route because

 

1. The event will only appear for interaction and execution if the conditions are met, which I see are. But there is a difference when you use triggers. The trigger "Action Button" will only run the event's contents if the player uses the action button on the event's box. But while the trigger isn't reached, it will do whatever the custom move route tells it to do, for the trigger is not being activated to run the contents. So if auto run is used, it won't look at the custom move route, for the trigger is automatic to play the contents over and over again until the event is destroyed or set off.

 

2. If you want the custom move route to appear in a scene like this, you'll have to use the "Set Move Route" command in the contents of the event so that Lucy will move around.

 

 

 

3. I bet this is the issue... The scene is complete, and you aren't making use of the wait option, so it's making an infinite loop of instant animations.

If you take computer science, you'll know this is the one thing you do not want to do when using a 'while' or 'for' loop or whatever language you are using. So let me run down what's going on in this scene you have.

 

You have it set to autorun if the condition is met, so it will automatically play the scene as long as the condition is met, which is the 001:lucy switch. You forgot to turn it off at the end of the event, or use the option "Self Switch (A,B,C, or D) ON". So since the game sees nothing else to do, it will constantly run that same event forever, without letting the player move again, or anything else to move besides events that have their own custom move route, and are not affected by the current running events.

 

Then you didn't use the wait feature between both of your animations to play on Lucy and Craig, so since there is no wait time between activating both of your events, it will play each animation at the same time... millions of times in a second... and here's the problem. Only one animation can be played at a single time on a screen, so it will play frame 0 of each animation without the delay in between the 'Dark All 2' and 'Hit Fire'... so nothing will appear on your screen.

 

If you want to fix this, read this carefully:

 

An animation is run at 15fps, or 15 frames in a single second of an animation.

The game is run at 60fps, or 60 frames in a single second of gameplay.

 

So 1 frame of animation is equal to 4 frames of gameplay.

 

The wait command in an event works for the game's fps, which is 60fps. So when you use the wait command, put it at 4 times the amount of frames in the animation's total frame count. So do something like this:

 

ira-thing-28418.png

 

...

...

...Or I just realized you could just go into the animation selection menu to an event or to the player and put on the wait function... that would work too.

 

So yeah... all of this was pointless when I could of just told you that last bit of info... Hope it helped.

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If you want to fix this, read this carefully:

 

An animation is run at 15fps, or 15 frames in a single second of an animation.

The game is run at 60fps, or 60 frames in a single second of gameplay.

 

So 1 frame of animation is equal to 4 frames of gameplay.

 

The wait command in an event works for the game's fps, which is 60fps. So when you use the wait command, put it at 4 times the amount of frames in the animation's total frame count. So do something like this:

 

 

 

...

...

...Or I just realized you could just go into the animation selection menu to an event or to the player and put on the wait function... that would work too.

 

So yeah... all of this was pointless when I could of just told you that last bit of info... Hope it helped.

 

Thanks for the response. I input the wait command like you said. It was 28 frames so I put in a wait for 112 frames. It still didn't work. Lucy appears like she is suppose to but no animation is played. Heres a screen of what I changed.

post-29864-0-68569500-1458870838_thumb.png

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Huh, weird. I got a few more ideas.

 

Turn off the custom move route/change it to fixed.

 

Make sure that there is an animation for the one you selected, and that you have the necessary files in order to have the animation play.

 

Check the scripts you are using, maybe one of them does something funny to your animations.

 

The conditional branch is unnecessary, as you have no reason for there to be something else played in that moment.

 

Maybe post a screenshot of the animation itself, maybe I can spot something wrong there.

 

This is a weird glitch I've never seen before.

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Huh, weird. I got a few more ideas.

 

Turn off the custom move route/change it to fixed.

 

Make sure that there is an animation for the one you selected, and that you have the necessary files in order to have the animation play.

 

Check the scripts you are using, maybe one of them does something funny to your animations.

 

The conditional branch is unnecessary, as you have no reason for there to be something else played in that moment.

 

Maybe post a screenshot of the animation itself, maybe I can spot something wrong there.

 

This is a weird glitch I've never seen before.

Sorry I am very new to this so I don't know what you mean by check the scripts. The conditional branch is there because by default lucy is translucent the switch turns her visible. That part works as she becomes visible when I want her to but the animation still doesn't play. I changed the animation the physical hit since it a short animation just three frames. still nothing. As far as the screen shot do you want me to post the static images from the animation tab from the data base?

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As far as the screen shot do you want me to post the static images from the animation tab from the data base?

Yep

 

Sorry I am very new to this so I don't know what you mean by check the scripts.

Scripts? Scripts are the greatest thing ever in RPG Maker!

 

You can go to places like

http://galvs-scripts.com/

http://yanfly.moe/yep/

http://himeworks.com/

https://cphouseset.wordpress.com/

or whatever, and make your game look more beautiful or add in extra features like crafting, stealing, gambling, or whatever you want!

 

You can find them on the dashboard.

dashboard-28418.png

Just search a tutorial on scripts, they are super great!

 

So I guess then that scripts aren't the problem.

 

Try to copy exactly what I did here.

lucy-28418.png

 

Hope it will work.

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Yep

 

Scripts? Scripts are the greatest thing ever in RPG Maker!

 

You can go to places like

http://galvs-scripts.com/

http://yanfly.moe/yep/

http://himeworks.com/

https://cphouseset.wordpress.com/

or whatever, and make your game look more beautiful or add in extra features like crafting, stealing, gambling, or whatever you want!

 

You can find them on the dashboard.

dashboard-28418.png

Just search a tutorial on scripts, they are super great!

 

So I guess then that scripts aren't the problem.

 

Try to copy exactly what I did here.

lucy-28418.png

 

Hope it will work.

Thank you for all the input. I copied your event but it didn't work. I did find the solution however although I don't know why. I have two events one to start the cut scene and another for lucy appearing. I added the animations onto the original event instead of Lucy's appearance and it worked. Since I'm really new to this is there any tutorials you recommend? I have watched a few on youtube and they were pretty rough.

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Thank you for all the input. I copied your event but it didn't work. I did find the solution however although I don't know why. I have two events one to start the cut scene and another for lucy appearing. I added the animations onto the original event instead of Lucy's appearance and it worked. Since I'm really new to this is there any tutorials you recommend? I have watched a few on youtube and they were pretty rough.

Good to hear you got it to work. I've never heard of any glitch like that in Ace.

 

And for tutorials, there is a whole tutorial section here on GDU covering a lot of cool things and to give tips and tricks which can be found in the header of this website, or go to the link here. http://www.gdunlimited.net/tutorials

 

Good YouTube channels I know of that give good tutorials are listed below.

https://www.youtube.com/user/VenthrosD

https://www.youtube.com/channel/UCPkLr0ujNt1jXTAof-zkUTQ

https://www.youtube.com/show/rpgmakervxacetutorials

 

Also, another option is to read the instruction manual that comes with the program that can be found in the help menu at the top of the screen. It covers things from as simple as drawing in tiles, to hacking the program itself using scripts in the engine.

 

And if you need any live help, I'm almost always in chat. I'm in chat right now if you ever just want to talk or need help with something that anyone who is in chat can help you with right away as long as somebody is in chat.

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