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LMichelle

Remove arrow keys?

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Hi,

 

So I have kind of made my own sort of windows. Anyways, the windows have an ox and oy value for the text,

however this also lets an arrow appear at the side of the window. I am fairly new, but I found this:

http://forums.rpgmakerweb.com/index.php?/topic/15196-removing-arrow-in-window-message/

 

So I know I need something like the arrow_visible, but I can't find anything in the help.

That's why I was wondering: Is it possible to remove those arrows in RPG Maker XP?

 

post-27780-0-06724600-1438863190_thumb.jpg

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4 answers to this question

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Yes it's possible. And you should read the thread that you linked above. The problem was solved there and the solution given is works on XP too.

 

Put self.pause into false at the method where the arrow cursor is shown on your script.

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I'm so sorry, I must be overlooking something, but I tried putting self.pause = false under almost every method of Window_Message, (except the cursor update rect) and so I did at Window_Base for at initialize and frame update, for Window_Selectable also in the initialize, the cursor position, the frame update....

Nothing is happening. I'm fairly new to this, so even when things sound right in my head it almost never turns out to be...

 

But in the post, the replying person says that arrow_visible is for the side arrows and self.pause is for the arrow facing down.

self.arrows_visible = false gives a no method error, the other one doesn't give errors but nothing is happening either...

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Try changing the value of self.pause at Window_Message on line 224 into false. This is work for me.

In case the solution isn't work for you, perhaps you're using a script that overwrite the update method from Window_Message, and you need to change the self.pause on that script into false.

 

self.arrows_visible is a window property (or something) from RGSS3 (RPG Maker VX Ace), thus it won't work for RGSS (RPG Maker XP). However, the self.pause is defined on both RGSS3 and RGSS for window property thus it'll work on both.

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Thank you very much! When I open a new project the self.pause does work when I change that line, but indeed it doesn't in the actual project. 

I'm not sure what causes the problem (The whole script I used CTRL+F to find anything that had '.pause', but there was none left), but it must be something I changed myself somewhere then. x) Since I don't use any scripts that others made. 

 

It doesn't work on the arrow facing left when I put 'self.ox = -220' in the initialize of Window_Message, so maybe I can work around that some other way.

 

Thank you very much again! 

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