Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
kaboth

NEW RPG MAKER: RPG Maker MV Announced by Famitsu

Recommended Posts

http://gematsu.com/2015/08/rpg-maker-mv-announced-pc-mac

 

The next entry in the popular RPG Maker series for PC and Mac is RPG Maker MV, the latest issue of Weekly Famitsu reveals.

The latest iteration of the tool promises to be a major evolution. Key points outlined in the magazine include:

  • Multi-device support.
  • Side-view battles added.
  • Support for both touch controls and mouse controls.
  • Big increase on the limit of database items.
  • Maps are automatically three-layered.
  • Games run in high resolution.

A release date is not announced.

Thanks, Famitsu.


RPG-Maker-MV-Announced-600x371.jpg

 

Detailed Video:

http://www.youtube.com/watch?v=TjiFmU0LcM0

 

 

So What do you guys think about this new TBD Rpg Maker Software, Comment Below.

Edited by kaboth

Share this post


Link to post
Share on other sites

I don't know. The features came in a little bit...late... i hope it's not $90 at launch. I'll need to see how good it is before any further comment.

Share this post


Link to post
Share on other sites

Hard to say what it really is since theres not much information on it. Will have to wait till the mag comes out on sunday for more information.
 

  • Multi-device support. - I like
  • Side-view battles added. - I like(deosnt really matter cause i could just code my own)
  • Support for both touch controls and mouse controls. - I do really like this. Can finally get away from the uber annoying up, down, left, and right movements and action based rpg's will actually be playable. I hope that means custom controls also because nothing beats WASD.
  • Big increase on the limit of database items. - I like(but doesnt matter as i could just code my own database and have unlimited everything)
  • Maps are automatically three-layered. - Hate it and want manual like XP has. Hate when stuff does stuff automaticly. Makes it hard to do what i want sometimes.
  • Games run in high resolution. - I like but i want details. Is it custom or still crappy fixed.

 

Thoughts: At least its an improvement. Real game development should still be done in unity or unreal.

Ill have to wait for the release in order to give it a review. That image is so low quality that i cant tell what the graphics are like. Its looking a little mehchibi.

EDIT: looked at the screenshot a little harder and it looks like you get to choose what battle system you want.

Share this post


Link to post
Share on other sites

I've put too much work in my current game to make the jump. I wish there was a way to transfer VX ACE projects to the new system, but I highly doubt something that complex will be made. 

 

It's about time for them to bring back the side view system. They graphics look very nice. Characters' artworks are similar to VX's work so I can see them bashing well together as far as the characters go. 

Share this post


Link to post
Share on other sites

Damn, you're late Mark!

I'll try to support this engine if I could, as long as it doesn't have much problem like vx :annoyed:

Share this post


Link to post
Share on other sites

And for those who can't read the moon rune, I'll give some summary for you guys. ;)

1. Touch-based / Mouse / Keyboard and Gamepad input support.
2. Database was increased from 999 to 2000.
3. Game screen resolution changed from 544x416 to 816x624.
4. Can choose between side-view battle system or traditional front-view battle system.
5. Extended RTP (Some resources from VX Ace are still there but slightly altered and extended with new contents to give a fresh new feel to them)
6. Engine development is currently at 65% but Kadokawa promises to add 60 more additional features to the new engine.

Share this post


Link to post
Share on other sites

Is it just me or those maps look like RMVX maps too much? Also it's disappointing to know it has the boring turn based battle system again. It's good to know it has mouse support and higher resolution games.

(My first post on this new section of forums :D )

Share this post


Link to post
Share on other sites

People be complaining bout things when it is easy to get around most things by scripting or using little clever tricks...

 

While the new RPG MV looks quite awesome, I won't use it for my game Wonder's War. The only thing I could benefit from it is the increase from 999 to 2000. Probably if I make another game it would be on MV.

 

I'm quite interested to see what new scripts will be made for the RGSS4 that is likely to appear on this platform. I think it will quite boost up this site's popularity for a bit with a lot of new people.

 

But now that I think of it, it would be quite awesome if you could convert maps and things you are currently doing in Ace or XP and move the project to MV, then it would likely get a ton more popularity with people on the community, and if it supports Mack and Chibi sprites. Wouldn't that be something?

Share this post


Link to post
Share on other sites

Is it just me or those maps look like RMVX maps too much? Also it's disappointing to know it has the boring turn based battle system again. It's good to know it has mouse support and higher resolution games.

(My first post on this new section of forums :D )

With scripting you can do anything. You could even make 1 enemy and 1 character turn based and the rest action based if you really wanted. Could even make a text based battle system where you type "attack enemy1" XD.

 

Any feature you see can be scripted but yea the defaults are what makes things cool.

 

I might even dabble into the battle system and try to make some cool edits.

Share this post


Link to post
Share on other sites

Of course I know it. I don't think you can actually develop the game you want in RM without using some extra scripts. But the whole point of RM is to make game development easier, Especially for people who don't know scripting. I can't say how much time I spent on the animated battle system of my game to make it what I want (And it's still buggy) Even though I was using scripts. This engine is for RPGs after all and I still believe they should put much more effort into the battle system(s). If I could script my own battle system, I wouldn't be using RM now.

 

BTW liked the idea of text based battle system xD

Edited by zahraa

Share this post


Link to post
Share on other sites

Ill be honest with you, this has come too little too late. with the advent of Unity's engine and the endless possibilities you can do with that and the ease of programming, the support, easy multi platform use and the free resources this should have been made 3 years ago to even think of competing. 

 

I think their only real buyers will be complete novices to game making and the few loyal consumers they already have. 

Edited by dolarmak

Share this post


Link to post
Share on other sites

Put a detailed video in the first post, give it a look. I kinda like the scripting idea on this one.

Share this post


Link to post
Share on other sites

Mapping is better, battle system is better, and scripts are in JS?

Too bad Unity is free and I don't like the chibi graphics, because I'd be sold otherwise.

Share this post


Link to post
Share on other sites

YES JAVASCRIPT!!!
This makes me very very very happy. I use unity on a daily basis and code in JS all the time for it so this is amazing. Ill be able to make very very awesome stuff in rpg maker now.

 

EDIT: Ill give it a go when it comes out and try to make cool stuff just to see what the new limitations are and if i can break past them with my decent knowledge of JS.

Share this post


Link to post
Share on other sites

To me the biggest thing is the ability to port to smartphones, mac and HTML5. That may explain moving away from Ruby. The move to JS as a language isn't a big deal to me... but the porting ability could be a very big drawcard. 

Share this post


Link to post
Share on other sites

To me the biggest thing is the ability to port to smartphones, mac and HTML5. That may explain moving away from Ruby. The move to JS as a language isn't a big deal to me... but the porting ability could be a very big drawcard. 

Yeah i agree with you on that. portability is a huge thing nowadays. Being able to play a game on multiple platforms gives an advantage. the fact that it can do this for all those types without having to change the base engine/scripts is great.

 

I'm looking a little more foreward to this, but we'll see what the price is.

Share this post


Link to post
Share on other sites

I'm so behind on the times... I was recently considering the switch from RMXP to VXAce... >//>

Now it seems like a moot point.

 

It doesn't look bad, but considering Ace is still $60, I have a hard time believing opening day will net them a huge sum of revenue. There were cracks for all their software within like, the first six months.

Share this post


Link to post
Share on other sites

There also adding a HTML thing so that you can put your games online and code them into your websites, as well as being availible on mobiles, android and IOS, I am probebly going to use the HTML for beta's and stuff like that, I think this will be amazing, in fact I ahve already bought my pre order copy lol

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...