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bicaru

Glue Engine - The First Class Game Engine For Everyone

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Hello guys.

I work on great project called Glue Engine.
 

Glue Engine is the easiest engine on the market, you can develop games very, very fast with high quality graphics and gameplay mechanics. 

 

 

FEATURES:
 
NO PROGRAMMING SKILLS 
PREMADE DEFAULT POST PROCESS EFFECT 
NO LIGHTMAP CALCULATIONS 
3D CONTENT VIEWER 
WEATHER CONTROL(CLOUDS, RAIN, WINTER DAYLIGHT ETC) 
DIRECT X 11 
WATER SHADER WITH USER OPTIONS 
SKY SHADER WITH USER OPTIONS 
EASY DEVELOPMENT TOOLS 
SPACE PARTITION GRAPHICS 
NVIDIA PHYSX PHYSICS 
GPU SIMULATION 
PARTICLE EDITOR 
MATERIAL EDITOR WITH USER OPTIONS 
SOUND/AUDIO EDITOR WITH EXPORT 
CUTGRAPH EDITOR 
EASY IMPORT WEAPONS 
NO PROGRAMMING CONTENT ON SCREEN(ONE CLICK CONTENT ON SCREEN) 
EFFECT CRAFTER(CHANGE GAME EFFECTS) 
EASY LENS FLARE IMPLEMENTATION(ONE BUTTON) 
WATER WAVES PROGRAMAMBLE 
ONCE CLICK RAIN(OR VISUAL GLUE GRAPH RAIN) 
MULTIPLE EDITING MODES(ORIGINAL AND PRECISE) 
SCREEN RECORDER 
EASY SPRITE IMPORTER

Glue Engine has the easiest editor layout designed especially for developers and regular users that really want to focus on the game mechanics and not dealing with complicated engine design. The main buttons that lets you create the game are in front of the layout and the rest in Tools Section! 

VOTE us to get on Steam:  http://steamcommunity.com/sharedfiles/filedetails/?id=416542547

Download BETA Version:  http://www.gluengine.com/download/beta

Give it a try guys and post your feedback here.

Thank you,

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Glue Engine - Beta 1.6 has been Released!

 

Today Glue Engine suffered a major new update that had a big impact on performances and visual elements.

 

Changelog:

Model navigator now has the camera range bug fixed

Retexture ground button has been renamed to Change Texture

Re - Texture Object button has been renamed to Change Texture

Changed the resolution button to additional and implemented resolution there

Added virtual exit button to easily exit the functions before entering another one

Model Navigator finish button now detects if the model exists

Character Importer has a new and easy design

Character Importer has new mechanics and bug fixes

Editor now has tooltips

If first run of the engine, resolution will automatically appear to prevent engine startup error

Texture Navigator now supports importing textures straight into the engine

Added normal generator

Splash screen has been modified

Fortified the texturing system

Model Navigator now has images of the models before representing them in 3D

New Models added

Texture Navigator has a new design

Model Navigator now has the ability to import models directly into the navigator

Model Navigator has a new design

Visual Glue Graph has been added also on the Tools Section

Added 3DSound support

Engine full re optimization process

Object Alpha Channel has been removed

Axis has been removed and replaced with drag and drop movement of the objects for easier object manipulation

Manual Scale now reads the current scale of the object for better understanding and accuracy on how to re scale the object

Movement sound from running mode has been fixed - the sound pitch has been fixed

Textures now applies automatically on the imported object after importing

Optimized load map export on the scene quality

Added a number of new hotkeys to KEYS section in the editor also they have been numbered for better reading

Scaling now is handled by X, Y, Z, left mouse click and drag

Uniform scaling added by pressing U key and left mouse click

Weapon Controls section has been modified

 


 

New Tutorial Video:

 

Give us a feedback guys!

 

Thank you very much,

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