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About this blog

Information and updates to my most recent project.

Entries in this blog

 

Moogle Fantasy Production Update January 2 2012

So after a long day of working on my prologue I am nearly there. Two areas down and the birth of a villain.   Here is a screenshot of the scene where the villain is created.     This took me nearly three hours to complete because I was constantly running into things that I needed to change. Then there were the 8 switches that I had to use and several events.   After this area I will need to complete the ship at sea and then my main character's arrival to the first area.   Until Next T

DarthVollis

DarthVollis

 

Moogle Fantasy Production Update Dec 26 2012

Okay everyone I am back with an update.   I recently had a script conflict which costed me the lantern light at the beginning of my game, but this came with a bonus. Now I have display names for certain areas of my world.     I have also added a few new scripts.   MOG - Touhou Map Name v. 1.3 by Moghunter   CP Enemy Scan Script v. 1.2 by Neon Black   Yanfly Engine Ace - Element Absorb v. 1.01 by Yanfly   Event Wrapper by Tsukihime Warp Stone by Tsukihime   Victor Engine - Eleme

DarthVollis

DarthVollis

 

Moogle Fantasy Production

Okay everyone I have been working on my project for a couple of months now and things are going well. Before I found ACE I was making this on RPG Maker for playstation and decided that as soon as I found a maker that I wanted and had the options that I needed I would transfer my project to it. I decided to try to keep all the maps nearly the same and focus more on the game play rather than the graphics. So before I get a lot of comments that say that my maps need work please remember that.   T

DarthVollis

DarthVollis

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