(ACE) I like to request Falcao ABS Liquid v3 script demo please because Mediafire is having issues with looping the page on me. Please if you can upload it somewhere else so I can download it. Thank you.
Q: What is most favorite breakfast meal ever?
A: Got to love Grilled Cheese with Bologna and garlic powder.
Q: Did you do this because I said you're a question magnet or something?
A: That could have been it... Frankly idk. I think my sub conscious mind thought it was a good idea xd.
Q: In retrospect, would you visit this site less if you knew how much time you'd eventually end up spending on it? :P
A: Nope lol.
Q: You have to choose one:
Traditional mermaid; top half human, bottom half fish, OR
Inverted mermaid; top half fish, bottom half human.
A: Id have to go with the top half fish because you cant have fun with the bottom if all i do is wack it all over the eggs. At least if the top half is fish i can get a paper bag and solve all my problems.
I work on great project called Glue Engine.
Glue Engine is the easiest engine on the market, you can develop games very, very fast with high quality graphics and gameplay mechanics.
Glue Engine has the easiest editor layout designed especially for developers and regular users that really want to focus on the game mechanics and not dealing with complicated engine design. The main buttons that lets you create the game are in front of the layout and the rest in Tools Section!
VOTE us to get on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=416542547
Download BETA Version: http://www.gluengine.com/download/beta
Give it a try guys and post your feedback here.
we're proud to announce, that Listen will be translated into Italian. Thank you, EatYourBeetS, for this opportunity. But we don't know whether or not the Italian translation will be published at 06/01/2015 together with the other languages because we'd need to find some proofreaders for this language first. Maybe you're a native speaker?
Currently it seems that there are no delay in our schedule. The minigame is finished and successfully integrated into the game. Some bugs are solved and we got a nice bunch of beta testers. 21(!) Spanish people and 4 of each German and English tester. There could be more. However, most of the german and english people do grammar and misspelling corrections, but more is never too much when it comes to spell.
So, I hope we find some more English and German beta testers and maybe some Italian proofreaders so that we can further improve Listens quality.
Thanks for reading and have a nice day.
Do not trust anyone,even me.
"The Dark Lord's army,the Ashspawns,opened the Hellgates,The Capt'n commanded all Guardians to retreat,while keeping me,and that weirdo that doesn't speak to anybody other than the capt'n himself.As we fought,the Dark Council's lead was waiting until we're distracted enough to get a shot on our Capt'n.He knew he had no chance so he surrendered and we did too...Then they put sacks on our heads and teleported us to some sacrifice chamber.The Capt'n had his heart pierced first,then me,then that weirdo...It...Was some kind of portal to this purple skied desert.How long I've been here ? I lost count...Days,months,years,decades,centuries...Heck,it might be even a millennia...I"m trapped here...I'm trapped...I'M DAMN TRAPPED! No food,no water,no nothin'.I hope the capt'n is alright...And I think that weirdo had it coming...Wait a sec....."
-Guardian Whitebeard's monologue while in the Soul Prison Desert
- Hub-Like : Not quite open-world and not quite story driven
- A gripping story
- ABS - NO boring turn system.Real time fights!
- Medium difficulty puzzles
- Varied dungeons
- Varied NPCs ; Each one has his own story to tell and problems to solve
- ...And more
OFFICIAL ANNOUNCEMENT : TO ALL LOYAL CITIZENS OF THE TOWN OF KYTRE : We're afraid to announce that the Palace's Gallery was destroyed and all paintings were stolen.The gallery is recovering and thieves will face justice soon.
I may completely redo the entire worker hire process where you hire workers then can assign them to jobs. So workers will cost money but to assign them to a job they will require the tool(s) for the job. You will also be able to unassign them to add them back to the worker pool.
Minigames may come out after the overhaul update gets finished to allow you guys to enjoy the game earlier.
If you have any feedback or stuff you want added please give us a holler via email or the contact form on the site.
Contact Form: http://www.mineclick...et/contact.html
I met Ryan several years ago. While visiting and playing Mario Kart 64 we started
talking about gaming. I talked about my love of fighting games, and
rpgs, and that was when Ryan told me about the project he was working
on. I got to play the original version and I found it fascinating.
Playing something made by someone you know instead of a company that
you follow was a really cool experience.
Afterward Ryan and I had lost touch
for a while, but I kept the game hoping one day I would get to play
one of the newer patches. I had randomly conversed with Ryan and he
had told me progress was being made but at the time he had all the
testers he needed. I still kept my copy. Then last year out we
reconnected on Facebook, and Ryan told me the game was gone. After
his computer crashed, and his testers no longer had copies he thought
it was gone forever.
I still had my copy which was the very
first version Ryan put together. Through tireless dedication, Ryan
has made what you see today. It has been quite the adventure so far,
and I am looking forward to seeing where it goes. It is something I
am thrilled to be part of because I have been able to not only test
it all but add ideas to the story. Our team is working tirelessly in
this shared dedicated vision and we cannot wait to share it with as
much of the world as possible.
To anyone who
plays Machine Made I hope you enjoy the nostalgia and challenge.
Thank you for supporting the dream.
Long time since i posted her on gdu. I never seem to be active here on gdu but i am...i do visit as a guest.
Good to see that the forums have new members and is still active at times.
Now i'm not the first one to model something in 3D here. But since we're all moving to Unity and probably Unreal Engine 4.
I myself have been learning a little program called Blender. Unless that you've been living under a rock i think all of you should know what Blender is by now. It's a modelling program that somewhat comes with a free game engine. Since i am using Unity with Drago2308 i decided to finally get my lazy ass to learn me some Blender.
The following pictures/screenshots are from Blender fully rendered and they are from my first week of learning the program.
MODEL UNITY COMPATIBLE: http://i.imgur.com/6cuqM0w.png
I'll leave these three screenshots as a placeholder for this journal as i have some other modelling projects in the process.
*Approaching end of alpha stage
Q: When is Machine Made going to be released?
A: This year
Q: What will the estimated playtime be?
A: 30-40+ hours
Q: What was the inspiration for this project?
A: A love of classic RPGs and wanting to show my friends something interesting.
Q: How long have you been developing games/What was your first game development project?
A: Since I was a kid. I used to make custom maps in Warcraft II and have always had the interest.
Q: You're missing some graphics/music/code?
A: We're still gathering original art and music for the finished product, some things in alpha have placeholders or have not yet been included.
Q: Any amazing upcoming features I should be aware of?
A: Many. Voice acting, A Turn-Based-Strategy minigame, all new graphics just to name a few.
Q: Tell me about the voice acting.
A: I have access to some really high quality voice acting talent, I won't give away too much
but suffice it to say, there will be voice acting for some cutscenes & other sweet spots.
Q: Tell me about kickstarter.
A: Kickstarter is just around the corner, keep your sensors tuned for that.
Our kickstarter will be based on a tiered rewards system $2 gets you a copy of the game when it's finished and will help to support our indie development.
We also have stretch goals and many rewards to make the best possible game that we can make.
Q: What will the game cost retail?
A: Somewhere between $5.99 and $7.99.
Q: You are a solo developer? How challenging is that?
A: I have had great inspiration with the development process. Having a team working on this project
has been a great experience. Being a solo developer was a unique challenge. I've found some really talented people to
bring the project into beta. The creative influence to design my own game was rewarding and I was able to reflect
what I love the most about my favourite genre.
Machine Made: Rebirth includes a lot of compelling features, another one I'd like to share with you guys today is the implementation of duels!
Some battles in Machine Made: Rebirth will occur in the standard turn-based RPG style, other large-scale conflicts will appear more like a turn-based strategy (think Final Fantasy Tactics), and some conflicts will be won in 1 on 1 combative duels.
Download from dropbox here and enjoy: https://app.box.com/...10ppo1efvxhao59
Kickstarter contributors will have bonus game content made available -- including beta invites, direct conversation with the development team, custom sprites, special game content made based on your direction, downloads to the OST and more!